The Dink Network

Relic Hunter (Demo)

Holding the 'Q' key shows where enemies are located The interior of the ship A map that allows you to traverse to different waypoints
November 16th, 2023
v0.01
Score : 7.3 good
goblins.gif
I tried to rate this D-mod for what it is, which is -- a very short dungeon, an unfinished town, and a bit of a tech demo.

At that, it's pretty good!

Presentation:
The mapping, outside of some depth errors, looks really good! There's some new graphics and old graphics used in clever ways. There's a decent hub that connects the different areas together which works surprisingly well despite the unfinished nature of the D-mod.

Mechanics:
The new mechanics are all pretty neat! There's a (very limited) world map concept with quick travel. There's a checkpoint system. The ability to show hidden enemies with a button press. A revised inventory system with slots for different types of items, such as trinkets, weapons, and armor which in a finished D-mod I imagine could all be equipped simultaneously. This all works pretty well at least for the demo. There's clearly some functionality missing from some systems that would be needed for a complete game, but it's still really cool.

Dungeon:
As for the dungeon design itself, it's fine but a little confusing. It's very short, and the mechanics are simple. There is a puzzle where you are expected to find two orbs, and it took me a while to find the second orb due to how inconspicuous its hiding spot is. But something I appreciate is that there's some dialogue and story that goes on as you continue through the dungeon.

There are two major battles in the dungeon. The battles implement a unique mechanic where hitting the enemy interrupts their melee attack which I'm not sure I've ever seen before. This little advantage is important because these battles are HARD and they would be even harder if not for this mechanic. In particular, the second of these encounters (the final boss) feels like you were intended to have about twice as much hp as you actually do. Although once I realized you could break the pots in the room for some extra health, it got a little easier. Even with the extra health, you're gonna need to know how to hit melee enemies at the blind spots in their diagonals to avoid damage. It's basically the only way to get through it without having a bad time.

Town:
The town is mostly empty as noted above, but it's well mapped. It is actually quite large, so it would be good as a big central hub for a full game.

The Verdict:
The dungeon is neat but maybe more frustrating than fun. However I still recommend playing if you just want to see some neat D-mod mechanics, some of which might not have been done before.

P.S. / Spoiler If you need a hint to find that second orb: Make sure to examine EVERYTHING near the snakes. You will eventually find it.