The Dink Network

Quest for Dorinthia 2: The Island Revenge

Jesus, Dorinthia, your dad is STANDING RIGHT THERE. From the COTPATD project.
After Dink weds Dorinthia, the wizard returns from the grave and captures Dorintha again. Dink must solve 6 puzzles on the Island Revenge to save his new wife.
Released:July 3rd, 2012
File Size:1.44 MB
Release Notes:Screwed up while mapping and accidentally removed a hidden sprite which was used to get you on board the boat to head to Baron.. kind of important. I've fixed that now.

Made some additional tweaks to the map to make it coincide with QFD SE and tweaked some scripts and dialogue to help out with QFD III.

Sorry to everyone for the screw-up. Who said making DMOD's WASN'T hard work?
Play:Play this D-Mod right now in your web browser! (More Info)
August 4th, 2009
Score : 9.6 exceptional
I didn't play the original Quest for Dorinthia, but regardless, the premise is that Dorinthia is kidnapped again and Dink has to save her.

The Good:

The implementation is A+ excellent. Throughout the game (except in the last island), much attention is paid to detail, and it shows. The graphics are beautifully done, even though most of it is from the original game.

There is also a sense of humor throughout. The beginning where the player has to find $1000 on an island with nothing but pillbugs is very, and very well implemented. The player is always pushed in the right direction, even if it isn't obvious, and the story unfolds beautifully.

Once on the main island, there are a good number of secrets, most of which are very well hidden. The sub-quests that have to be completed, as well as the little plot twists, make this a very engaging adventure.

The map on the main island is very well designed, always teasing the player with tantalizing rewards that can only be found later upon discovery of a well-hidden secret area. I daresay it's even better than the original Dink, because the map is compact and there are very few "wasted" areas.

Many of the puzzles are quite well designed, and, with a few exceptions, fit well into the context of the game world. This is a sign of good quality puzzles.

The story builds up slowly but surely, and eventually culminates in an icy island where things get brutally tough. (Well, that is, if you didn't find the main secret island.)

The Bad:

Some of the secret areas are perhaps a bit too well hidden. Some pretty much needs the player to be clairvoyant to know what the author had in mind, since they are so arbitrary (such as walking through a group of trees in the middle of nowhere, which are visually indistinct from normal trees).

Some of the puzzles are also not sufficiently clued (the 4 pillars and the prisoner is an example), and the locking/unlocking goblin pillars seem a bit out of place (how exactly does pillar function as a "lock" isn't very well motivated by the game world mechanics).

The ending part of the game seems a bit unnecessarily drawn out (is there *really* a need to make the player walk for miles and miles and miles along a path that's pretty much already dictated?). It seems that the author was starting to run out of ideas at the end, but needed just a few more gimmicks to get the player to the final encounter. The ending was a bit of a let-down, though, especially considering all that has led up to this point.

Also, the secret weapon found on the secret island is wayyyy overpowered. I won't spoil what it is, but it pretty much makes the rest of the game trivial. I think it's too unbalancing; it would be better if it had some drawbacks so that the player still has a challenge, even though things are much easier than otherwise. This also means that if you *didn't* find the secret weapon, the endgame is extremely tough in comparison. To have a single secret weapon tip the balance in such an extreme way is not a good design.

Having said all that, though, this is an excellent DMOD. Its good points far outweigh its flaws, IMO, and you will not be disappointed by it. I thoroughly enjoyed it. Very highly recommended.
TopicPostsPosterLast Post
The second rock before the pillbug lair2HerbieJune 6th 2014, 07:18 PM
How to find the goblin's wife?2rossvanderhMay 22nd 2014, 11:39 PM
I can't find the 3rd secret (Crystal)1starlynx57January 7th 2011, 08:24 AM
I can't get past slimes! HELP!6skullMay 21st 2010, 09:20 PM
stuck in starting (bug)1sunny_76420March 22nd 2009, 12:19 PM
quest of dorinthia 2..4ausmumJune 26th 2007, 05:08 AM
Goblin Alchemist's wife???4lovetocre8teMarch 9th 2007, 12:06 AM
need help4bobolsenOctober 2nd 2006, 02:17 PM
QFD2: Can't Find Cave3wdardingjrJuly 23rd 2006, 03:02 PM
goblin village1donnabJuly 11th 2006, 11:55 PM
QFD2 Snow boots problem9lateoneniteMarch 15th 2004, 08:20 AM
can't get ice mallot2aufischJanuary 23rd 2004, 02:08 AM
secrets?4grantyJune 16th 2003, 07:06 AM
can't get in pillbug lair5grantyJune 12th 2003, 10:04 AM
Portho2scacoachApril 12th 2003, 01:27 PM
Pillbug Liar4scacoachFebruary 14th 2003, 09:38 AM
Quest for Dorinthia II question.3EatTheRatsJanuary 23rd 2003, 07:33 PM