The Dink Network

Quest for Arithia 2: The Rozarus

August 9th, 2022
Score : 6.2 fair
The second D-Mod in Mike Snyder's series. I remembered it being quite good, but now that I replayed it... it's rough.
A bit unusual from my other reviews, I'll attempt to collect what I liked and didn't like in two sections.
- Mapping is a bit better then Snyder's previous attempts.
- The story, while not exceptional, is interesting.
- The connection with the author's other D-Mods is good to see.
- Longer than the first of the series.
- Some of the dialogue is funny and fits Dink's whacky style.
- The music is okay.
- For some reason, I found the inclusion of the pepper item nice and wishing some other D-Mod used it. Don't ask me why, maybe I'm a fan of spices?
- An early example of purchasable stat potions. Not only is it a good idea, it even limits the amount you can purchase.
- The mapping, while an improvement, has some flaws: some areas are way too big then they need to be, and most places are dull without decoration.
- It is easy to loose track where you are because of the big and boring parts. I didn't manage to find a particulat area because its entrance looks almost the same as the other!
- If you get killed by the boncas in the basement, there's no save option before entering, so you might lose quite a bit of progress. I know you can quicksave in Dink HD, but that wasn't possible at the time this D-Mod was released.
- The slayers can kill you easily if you don't drink the extra potions.
- A maze where you can have trouble navigating because of the dullness of the mapping makes most sections look very similar.
- You are not given much direction, so you might explore a place that you are not supposed to be in yet, without any indication you have just wasted your time because you can't progress.
This D-Mod is by no means bad, but I find it's rough around the edges enough that it affected my fun. Content wise, it's longer than the first part, but still short.
Do I recommend it? It depends whenever you find the flaws a big or a small annoyance. And if you are okay playing something that's short but lacks depth. If you are looking to play something high quality or very fun, this likely isn't it.
December 23rd, 2004
Score : 7.0 good
In Quest for Arithia 2 Dink Smallwood and his friend Ash go into some town on their search for Arithia who sent a letter to Dink in the first part of the trilogy.

This dmod is quite difficult, but well-designed. Some of the new graphics are not that good and the music is only partly fitting, but in the end it's a good playing experience.
December 5th, 2004
Score : 7.8 good
Peasant Male Norway steam
GlennGlenn doesn't want a custom title. 
Dink Smallwood and ash are going to search for the rozarus. And it`s very hard to complete. I used atleast a hour on it, and it was very enjoyable to play. And this D-Mod is worth downloading
August 25th, 2004
Score : 6.8 fair
As in part 1, the storyline is intriguing and original, but keeps you wanting more, so on to part 3 next. Talk gets quite humorous at times.

Gameplay was quite unbalanced, the monsters are in general too strong to beat, so you just keep running to avoid them.
The map is extremely large for the little you can do there, though the cave maze was done nicely and the fact that you can go back to where part 1 started is a nice touch too.

Considering how easily you can get killed and how large the map is, some more savebots would have been a nice touch.

Overal: not quite my kinda game (too much hard fighting), but I want more of the story.
August 21st, 2003
Score : 7.6 good
Peasant Male Australia
Yes this one has more to it than the first, hard at times, but not too hard.

Best new thing was the injection of humour. Funny conversations always help a DMOD along, which is always a plus.

Difficulty seemed to match the first... once you got under way.
December 18th, 2002
Score : 7.2 good
Peasant Female
Storyline: Dink and his friend Ash continue their search (well, actually it is only Dink) for Arithia. It turns out that Potter is Arithia’s father and that the Ice Wizard Hembar has captured Arithia. In Arithia’s possession is something that Hembar wants but he does not know she has it.

Map and graphics: An immense map that is nicely decorated. The bridge is a new graphic.

Music: Mediocre.

Good: You see part of the map from Arithia part 1. In part 1 you could not got to the east (the map from Arithia 2) and in this D-mod you can not go to the west (the map of Arithia 1). It looks like the people in the tavern are actually sitting at tables – they even move. Real good. The end is nice too, since you want to know what is going to happen next, so will you probably play part 3 too.

Not so good: The map is way too big, since there are only a few things to do. You just keep walking enormous distances for actually nothing.

Overall: A nice start, a nice end, but quite a boring in between.

Fit for: If you played part 1, you should play this one too.
April 30th, 2002
Score : 5.9 fair
Peasant Male
This is an enjoyable D-Mod, with some good dialogue. However, I am compelled to complain about the dull combat sections (particularly in the caves), as well as the badly-handled exploration aspect. The D-Mod is above average, but only just. I do, however, recommend playing it as part of the trilogy.