The Dink Network

Cast Awakening Part 1: Initiation

It was at that moment that Dink thought that maybe the quiet life would have been a better choice. Mwahaha!! I'm killing blobs with a loaf of bread! Either Dink's been Drinking or hes dreaming
December 31st, 2004
Score : 9.8 exceptional
Roxority. But I imagine the awesomeness of this file would be hard to appreciate for someone not familiar with the Dink engine and the difficulty of coding within it.

Gameplay: 10
Redink has thrown in a variety of new enemies, such as exploding ducks, Cast knights who leave ghosts, leaping fish, and a number of powerups-gone-bad. Also, Dink gets to strike his enemies with bread, fish, Sephiroth's firesword, and a glowing lightsword with cool sound effects. But most importantly, there are three "new" spells, probably even cooler than those of PQ, although they don't add quite so much to the gameplay.

Style: 10
Tinted cave graphics provide a nice background, decorated with all manner of things. The sheer quantity of scripting, though, is what really amazes me. Every screen seems to have something on it, and all sorts of mundane items have scripts attached. Pottery can be shattered, food can be splattered, and Dink gets splinters from hitting everything else. Often times, when you kill all the enemies on a screen, a chest will appear with a gold heart in it. The people all leave permanent corpses. I'd go on, but meh.

The dialogue is also pretty good, and it was cool to hear all the people from the DN.

Story: 9
Not so much. Dink gets tricked into entering the Cast Stronghold and has to escape. Oh wow.

Overall: 9.8
I'm going to have to lower my score for PQ . But people should play a few other dmods before trying this.