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2009-02-06 18:14:06
Peasant Male Australia
Put this at the top of the hit procedure:

int &t;
&t = sp_pseq(1,-1);
&t / 10;
if (&t = <first 2 digits of fist hit sequences

I haven't tested it myself but it should work. This should cause Dink to swipe and miss the enemy. If you want him to hit and do no damage, you can try sp_brain(&current_sprite,0) and back to 9/10 instead of sp_nohit. Or just use nohit and playsound the hit sound yourself.

I described why this works in my advanced dinkc tutorial.

Someone has released 11 files

Red ShieldD-Mod, UnfinishedGood 8.0December 4th, 2007
MouseDink Dev's DemonstrationD-Mod, DevelopmentGood 8.4December 4th, 2007
FIFO & Variables in DinkCDevelopment, TutorialExceptional 9.0December 4th, 2007
CustomFEMiscellaneous, FrontendExceptional 9.6December 4th, 2007
Fairy Goodness OnlineD-Mod, MiscellaneousGood 7.8March 22nd, 2002
CustomFE 1 SkinpackMiscellaneous, FrontendGood 8.4November 12th, 2000
DImageDevelopment, UtilityFair 6.9October 22nd, 2000
CEditDevelopment, UtilityExceptional 9.2October 14th, 2000
DMOD ManagerDevelopment, UtilityGood 8.4September 28th, 2000
Run.exeDevelopment, UtilityFair 6.6September 16th, 2000
DinkC TutorialDevelopment, TutorialFair 6.2April 16th, 2000

Someone has written 2 reviews

Nice use of Dinkc Platform DinkFeaturedGood 7.7January 23rd, 2010
An original DMOD I, Kara GuFeaturedExceptional 9.7December 10th, 2007