The Dink Network

1 screen compo: what screen are you taking?

September 6th 2007, 01:31 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
For the compo thread, click here.

To keep things as easy as possibly for joshriot to compile all 1 screen compo Dmods, I suggest that we all tell what screen we will be using so we know what is reserved (and we could keep the screens close, perhaps).

I am picking screen 2, because screen 1 might be taken already.
I am not using any custom graphics or sequences.
September 6th 2007, 03:20 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
I'll take screen 3 then.

Perhaps we could list any sequence(s) of new graphic(s) as well. I'm using sequence 98.
September 6th 2007, 05:33 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
I guess I'll take screen number 4. Also, I'm taking up the sequence 196. Oh, and, just so you guys know, I am soooo gonna win this contest!!
September 7th 2007, 03:03 AM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
It shouldn't really matter which screen you take, the format of Dink.dat and Map.dat makes it so joshriot will have to do some work to get each of your screens in the right place anyway. Wonder if he's up to it?
September 7th 2007, 05:03 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
I'm not really concerned about the map file though, but rather the related files. I tried to externalize as much as possible for Josh's convenience (make_global_var and Dink stats/position in a seperate script).
September 7th 2007, 05:34 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
But wait, Pheonix's right. He can just import the screens from our D-MODs and put them anywhere he likes.
September 8th 2007, 12:24 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Phoenix Wright?
September 9th 2007, 10:20 PM
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The maps shouldn't be a big task compared to what he'll have to go through if people modify their hard.dat or dink.ini, and those are only the first things that come to mind. There are a million problems with putting the entries together if people don't try to make it effortless for him.

And with the type of people that have been plaguing TDN lately, I'm not sure everyone can think that far, hell I wouldn't be surprised if someone sent their dmod in .d
September 18th 2007, 04:56 PM
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Now I'm sure I'm entering and not giving up , I'll post here.
I'm using sequence 34 for new graphics. That's it for now...

Update: I'll start my script names with v#-
I'm also loading all new sounds, graphics and globals in start-1.c so joshriot won't have to search through the normal places looking for new stuff.
September 19th 2007, 03:30 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
We should also have to give name our scripts in some way. For example, i'll name all my scripts starting with c11, so nobody will use the same script names i'll do. By the way, i'll use screen 11.
September 19th 2007, 05:07 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
I'll start all my script names with dd-
September 19th 2007, 10:12 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
My prefix is rbd- I hope I didn't screw things up by renaming things
September 22nd 2007, 08:07 AM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
I'll take the graphics seq 850-855
September 22nd 2007, 11:18 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
I'm changing my graphics sequence slot. I'm now taking up 860-879.
September 30th 2007, 03:09 PM
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I'm using graphics seq 34-39, 88, 150-153, and 881-890.
October 1st 2007, 01:22 PM
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brink
Peasant He/Him Netherlands
 
I'll take screen 400
October 1st 2007, 03:27 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
If I make something, I'll use screen 123.
October 1st 2007, 04:07 PM
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brink
Peasant He/Him Netherlands
 
I aso don't know if I make something still need to start
October 1st 2007, 09:09 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Actually, I'm no longer using any graphics sequences.

As well as naming our scripts, should we use the same prefix for the variables we make as well? If so, I'm using dd-.
October 10th 2007, 07:44 PM
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Ok so I'll take 871-879. Thanks