It started out so small...
I just spent the last several hours working
on my new dmod.*groan* What started off as
such a small idea soon became much more work
than I anticipated.Using the morphing fountain
from Mystery Island, I modified it to be beavers
instead of ducks.Which is working fine except
that the baby beavers are totally useless AND
when I try to hit things, it plays the dink
'hit' frames.I'd rather the beaver couldn't hit
at all than do that.*arg*
I'm so tired.I think I will go and sleep
for many hours now.
on my new dmod.*groan* What started off as
such a small idea soon became much more work
than I anticipated.Using the morphing fountain
from Mystery Island, I modified it to be beavers
instead of ducks.Which is working fine except
that the baby beavers are totally useless AND
when I try to hit things, it plays the dink
'hit' frames.I'd rather the beaver couldn't hit
at all than do that.*arg*
I'm so tired.I think I will go and sleep
for many hours now.
I think it's possible for your beavers to be unable to hit or for them not to have a hit animation. My memories of dinkc are a bit hazy though, so I can't help you much further.
The way it's done in Mystery Island is a separate check in item-fst (the fists), to see whether you're a duck or not:
if (&isduck == 1)
{
//can't swing, we're a duck!
playsound(1, 10000,10000,1,0);
return;
}
if (&isduck == 1)
{
//can't swing, we're a duck!
playsound(1, 10000,10000,1,0);
return;
}
Sending Carrie a LARGE Box of *TIMBITS* to help her work on her dmod!
*hugs magicman* Thank you! That makes sense.
*hugs kat* Yay!Timbits! *gobble munch*
*hugs kat* Yay!Timbits! *gobble munch*
Yeah... I used the same method too. For my new DMOD I changed Dink into a goblin at a certain point. I wanted that goblin to hit like a goblin so I had to edit item-fst.c to fit. But as well I needed to disable all other weapons. I did that about the same way. The only thing different was that I used void arm() for the weapons. So I did:
if (&lock == 1)
{
say("I can't use this when I'm disguised as a goblin",1);
&cur_weapon = 1;
arm_weapon();
kill_this_task();
}
This could be handy if you can have weapons before you're transformed into a goblin (or a beaver).
if (&lock == 1)
{
say("I can't use this when I'm disguised as a goblin",1);
&cur_weapon = 1;
arm_weapon();
kill_this_task();
}
This could be handy if you can have weapons before you're transformed into a goblin (or a beaver).
Hey Carrie. Wanna, you 'n' me hook up after the show? Huh? I have tons of logs for you to chew on! (falls asleep; its 4:00am)
Dink changing his species in D-mods often makes me think the authors are secret furry's.
,
The Vault Dweller
,
The Vault Dweller
Hey Carrie... you like beavers so much... I was wondering if you have graphics for dead beavers too.( evil grin)
(jumps onto carrie; starts nibbling on her ear; starts foaming at mouth) Kentucky Fried Pope Legs!
Aww, poor Carrie. Keep working on it, I'm sure it will be a fantabulous d-mod. Simply magical - like a magic penny.
Actually I do have dead beaver graphics now.
So you smash off the beavers head and his body
runs around squirting blood like the duck does.
And it is fantabulous! Like a shiny,
magic penny!
So you smash off the beavers head and his body
runs around squirting blood like the duck does.
And it is fantabulous! Like a shiny,
magic penny!