The Dink Network

It started out so small...

August 15th 2005, 01:23 AM
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carrie2004
Peasant She/Her Canada
*chomp* 
I just spent the last several hours working
on my new dmod.*groan* What started off as
such a small idea soon became much more work
than I anticipated.Using the morphing fountain
from Mystery Island, I modified it to be beavers
instead of ducks.Which is working fine except
that the baby beavers are totally useless AND
when I try to hit things, it plays the dink
'hit' frames.I'd rather the beaver couldn't hit
at all than do that.*arg*
I'm so tired.I think I will go and sleep
for many hours now.
August 15th 2005, 07:32 AM
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Dukie
Peasant He/Him
 
I think it's possible for your beavers to be unable to hit or for them not to have a hit animation. My memories of dinkc are a bit hazy though, so I can't help you much further.
August 15th 2005, 08:15 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
The way it's done in Mystery Island is a separate check in item-fst (the fists), to see whether you're a duck or not:

if (&isduck == 1)
{
//can't swing, we're a duck!

playsound(1, 10000,10000,1,0);
return;
}
August 15th 2005, 11:03 AM
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Kat
Peasant She/Her Canada
We can out-drink most Americans! 
Sending Carrie a LARGE Box of *TIMBITS* to help her work on her dmod!
August 15th 2005, 06:01 PM
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carrie2004
Peasant She/Her Canada
*chomp* 
*hugs magicman* Thank you! That makes sense.

*hugs kat* Yay!Timbits! *gobble munch*
August 16th 2005, 02:40 AM
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metatarasal
Bard He/Him Netherlands
I object 
Yeah... I used the same method too. For my new DMOD I changed Dink into a goblin at a certain point. I wanted that goblin to hit like a goblin so I had to edit item-fst.c to fit. But as well I needed to disable all other weapons. I did that about the same way. The only thing different was that I used void arm() for the weapons. So I did:
if (&lock == 1)
{
say("I can't use this when I'm disguised as a goblin",1);
&cur_weapon = 1;
arm_weapon();
kill_this_task();
}

This could be handy if you can have weapons before you're transformed into a goblin (or a beaver).
August 16th 2005, 06:56 AM
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rp64
Peasant He/Him
 
Hey Carrie. Wanna, you 'n' me hook up after the show? Huh? I have tons of logs for you to chew on! (falls asleep; its 4:00am)
August 16th 2005, 07:52 PM
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carrie2004
Peasant She/Her Canada
*chomp* 
Logs? Woohoo! I am SO there!
August 16th 2005, 11:46 PM
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VaultDweller
Peasant He/Him United States
Wanderer of the Wasteland 
Dink changing his species in D-mods often makes me think the authors are secret furry's.

,
The Vault Dweller
August 17th 2005, 12:04 AM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Only a furry would think that.
August 17th 2005, 04:51 AM
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rp64
Peasant He/Him
 
Hey, how come I dont get a hug? (licks lips)
August 17th 2005, 01:40 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
Hey Carrie... you like beavers so much... I was wondering if you have graphics for dead beavers too.( evil grin)
August 17th 2005, 03:28 PM
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metatarasal
Bard He/Him Netherlands
I object 
And what where you planning to do with them?
August 18th 2005, 03:51 AM
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rp64
Peasant He/Him
 
(jumps onto carrie; starts nibbling on her ear; starts foaming at mouth) Kentucky Fried Pope Legs!
August 18th 2005, 05:58 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Aww, poor Carrie. Keep working on it, I'm sure it will be a fantabulous d-mod. Simply magical - like a magic penny.
August 18th 2005, 06:09 PM
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carrie2004
Peasant She/Her Canada
*chomp* 
Actually I do have dead beaver graphics now.
So you smash off the beavers head and his body
runs around squirting blood like the duck does.
And it is fantabulous! Like a shiny,
magic penny!
August 18th 2005, 11:10 PM
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Kat
Peasant She/Her Canada
We can out-drink most Americans! 
August 19th 2005, 10:05 PM
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Chrispy
Peasant He/Him Canada
I'm a man, but I can change, if I have to.I guess. 
What about dynamite and beaver dams? 'cause that mix is always fun.