Reply to Re: It started out so small...
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Yeah... I used the same method too. For my new DMOD I changed Dink into a goblin at a certain point. I wanted that goblin to hit like a goblin so I had to edit item-fst.c to fit. But as well I needed to disable all other weapons. I did that about the same way. The only thing different was that I used void arm() for the weapons. So I did:
if (&lock == 1)
{
say("I can't use this when I'm disguised as a goblin",1);
&cur_weapon = 1;
arm_weapon();
kill_this_task();
}
This could be handy if you can have weapons before you're transformed into a goblin (or a beaver).
if (&lock == 1)
{
say("I can't use this when I'm disguised as a goblin",1);
&cur_weapon = 1;
arm_weapon();
kill_this_task();
}
This could be handy if you can have weapons before you're transformed into a goblin (or a beaver).