The Dink Network

New Dev Graphics: Elemental Swords

February 4th 2004, 09:13 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Bruce Harrison has released the greatest graphics pack I've ever seen. His Elemental Swords pack contains three sword attack animations (for fire, lightning, and ice) with simple jaw-dropping results.

Download this majestic release now, or check out the animated preview.

February 4th 2004, 11:49 PM
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Kyle
Peasant He/Him Belgium
 
0_0 !!

WOW! Extremely nice Bruce! I thought you had given up on Dink graphics but this proves you're back and better than ever!
February 5th 2004, 12:34 AM
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SimonK
Peasant He/Him Australia
 
Well done. I really like the last one. Not sure about the other two with the fact the effect stays on the hit position, rather than travelling back up with the sword, dying out as it does so.
February 5th 2004, 06:27 AM
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I was thinking about doing it the way you are talking about (making the after effect move with the sword) but that meant either creating graphics for every possible movement that dink could do after a swing or extending the actual swing animation which would make Dink more vulnerable to counter attacks . The way I did it you could leave the after effect out (it is a seperate animation) or use the after effect as a second hit making the weapon even more affective .
February 5th 2004, 09:32 AM
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joshriot
Peasant They/Them United States
keep it real 
i really like how the lightning one does stay like that, it looks cool. but to be honest, i think these graphics look like a cartoon and dont fit with dink. the lightning one i think i might use because it looks more "shocking" and magical, but i dont know about the others.
February 5th 2004, 10:11 AM
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Hedberg
Peasant He/Him
 
I think this is probably the best new weapon(s) pack i have ever see for dink, and i like the way the effect stays as well, and the fact that it does additional damage is also cool, i think i'll try and use these in my next mod.
February 5th 2004, 11:05 AM
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I don't like the fire animation because it doesn't fit with the original Dink-fire.
February 5th 2004, 04:16 PM
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SimonK
Peasant He/Him Australia
 
I meant within the actual hit animation, the sword glow retracts and dies down (or maybe it already does) there is usually one frame after the hit frame (set_frame_special) which you would do this to. So I frame for each direction means only 4 frames of work.

But hey maybe you've done this already, and it gets lost in the animation because it is only one frame, I'll have a look and see
February 5th 2004, 04:56 PM
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I don't know much about Dink development besides graphics . If I understand what you just wrote you are saying that Dink has one extra frame after the six in his swing animation , kind of like a recoil frame after the hit frame . If that makes seven total frames then I have a little more work to do . Also if I missed one frame I am assuming that the extra frame is the 5th frame being replayed after the hit frame . Let me know and I can probably fix it .
February 6th 2004, 05:16 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
These graphics are very cool indeed. In fact, they are bleeding brilliant. I do think they would be even better by having the fire sword having flames licking around it even when it's not attacking, but these are so good, it doesn't make much odds.
Great work!
February 6th 2004, 10:44 AM
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Sharp
Peasant She/Her Finland
 
I thought they were all very neat, maybe the lightning-one looking coolest. Someone complained about them being too drawn, but I liked that as well, makes it clear they're magical.
February 6th 2004, 12:00 PM
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I forgot to mention that I also included Dink menu icons for each sword (or spell that enchants a sword) .