Updated D-Mod / Magical File: Push and Pull 2.01
Robj and Bluedy are back with an updated version of the completely amazing Push and Pull.
As before, this makes pushing objects in Dink Smallwood very intuitive and fun. This version is a complete rewrite (!) of the entire system, which now leverages a 'sticky push' mechanism so that you can pull objects without using any special keys (ideal for mobile or gamepad use).
Even more impressive, this version is actually a full-fledged D-Mod romp, and includes a fair bit of gameplay that leverages the push and pull mechanism. Can you solve all of the puzzles?
As before, this makes pushing objects in Dink Smallwood very intuitive and fun. This version is a complete rewrite (!) of the entire system, which now leverages a 'sticky push' mechanism so that you can pull objects without using any special keys (ideal for mobile or gamepad use).
Even more impressive, this version is actually a full-fledged D-Mod romp, and includes a fair bit of gameplay that leverages the push and pull mechanism. Can you solve all of the puzzles?
As before, if anyone happens to find a bug, or has a suggestion, please let me know and I'll fix it or implement it into a future version.
It should be all good, was thoroughly tested and works.
Also if anyone happens to find the shortcut in the maze screen directly left of the starting screen (fence with no hardness to push rock through), this isn't a bug, this was me making my life easier during testing and forgetting to make the fence hard again. Oh well. It can stay. It's a shortcut If you find it I guess.
It should be all good, was thoroughly tested and works.
Also if anyone happens to find the shortcut in the maze screen directly left of the starting screen (fence with no hardness to push rock through), this isn't a bug, this was me making my life easier during testing and forgetting to make the fence hard again. Oh well. It can stay. It's a shortcut If you find it I guess.
Thank you for crediting me for something I haven't worked on since it's release.
Guys, don't install this over the top please, causes a minor wierd bug.
Please delete any old version of push and pull first, then clean install this new one. Discovered by skurn and Yeolde when test streaming on twitter.
Please delete any old version of push and pull first, then clean install this new one. Discovered by skurn and Yeolde when test streaming on twitter.
Correction, I meant twitch. Dunno why I wrote twitter lol. Yeolde used twitch.
As far as I'm concerned, this is confirmed bug free, I can't seem to find any game breaking bugs in the mechanics of push and pull, and it can be easily implemented into a dmod following the tutorial.
I will be updating the actual dmod one last time soon, but I'm not changing push and pull, I'm changing the story/quest slightly because I realised one of the puzzles is very difficult in DinkHD due to timing issues (the timed bombs puzzle).
So nothing else will be changing In the foreseeable future, so it's good to go.
I will be updating the actual dmod one last time soon, but I'm not changing push and pull, I'm changing the story/quest slightly because I realised one of the puzzles is very difficult in DinkHD due to timing issues (the timed bombs puzzle).
So nothing else will be changing In the foreseeable future, so it's good to go.
what the heck, it works fine in the versions that matter. just pretend dink hd doesn't exist. now get back to dank avian
It's a 2 second fix lol.
dink hd doesn't deserve that kind of effort from us
Actually.. nevermind. I just tested it on PC and it's fine. It's just cause I was testing it on ipad today, and the on screen controls are awkward. So no quest update necessary.
Okay then! Now the decks are clear and there is smooth sailing ahead. Batten down the hatches and get to work on the Dark Avilan, while we are still young enough to be able play it.