New D-Mod: Before...
Mr. SlipDink has released his fourth D-Mod, Before....
This adventure takes place... before... the original Dink Smallwood. Dink is just a boy with questions about his father and his destiny, while some mysterious crows start to appear...
This D-Mod includes a fantastic crow on the title screen; I'm always very impressed when people take the time to import true-color video into Dink Smallwood, it feels very 'modern' in a way that feels fresh within a 20 year old game.
Updated (March 25th): v1.02 is now available.
This adventure takes place... before... the original Dink Smallwood. Dink is just a boy with questions about his father and his destiny, while some mysterious crows start to appear...
This D-Mod includes a fantastic crow on the title screen; I'm always very impressed when people take the time to import true-color video into Dink Smallwood, it feels very 'modern' in a way that feels fresh within a 20 year old game.
Updated (March 25th): v1.02 is now available.
talked to renton, went right to ethel's and got stuck. so i went back and froze while chelsea walked all the way across screen and dink said something about a good party. didn't unfreeze.
freedink 109.3
freedink 109.3
@Skurn:
talked to renton, went right to ethel's and got stuck. so i went back and froze while chelsea walked all the way across screen and dink said something about a good party. didn't unfreeze.
freedink 109.3
You got stuck going to Ethel's the 1st time, right? Hmmm.
And then you got frozen when Chelsea came on screen (near Renton I assume) Hmmm. Thanks for bringing these to my attention. I'll certainly look into these.
Wow, I never had those problems with freedink 1.08 and I assumed that freedink 1.09 would be ok. Maybe that is the source of the problems you are experiencing, or maybe it is something else. Anyway, I'll look into them.
You should have been a beta tester Skurn, so I could have looked into these matters earlier. Thanks again for reporting them. In case people are not able to play the game without these problems, I'll upload a 1.01 version shortly.
talked to renton, went right to ethel's and got stuck. so i went back and froze while chelsea walked all the way across screen and dink said something about a good party. didn't unfreeze.
freedink 109.3
You got stuck going to Ethel's the 1st time, right? Hmmm.
And then you got frozen when Chelsea came on screen (near Renton I assume) Hmmm. Thanks for bringing these to my attention. I'll certainly look into these.
Wow, I never had those problems with freedink 1.08 and I assumed that freedink 1.09 would be ok. Maybe that is the source of the problems you are experiencing, or maybe it is something else. Anyway, I'll look into them.
You should have been a beta tester Skurn, so I could have looked into these matters earlier. Thanks again for reporting them. In case people are not able to play the game without these problems, I'll upload a 1.01 version shortly.
same version, froze while trying to get nuts. grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move.
@Skurn:
same version, froze while trying to get nuts. grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move.
Is there something about your playing style that tends to find bugs like this? I played through this section dozens of times. Maybe you are playing through too fast or something?
Anyway, I'll look into that and save any change that might fix it for the next patch release (probably 1.02). Next time, please help me with the beta test!
same version, froze while trying to get nuts. grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move.
Is there something about your playing style that tends to find bugs like this? I played through this section dozens of times. Maybe you are playing through too fast or something?
Anyway, I'll look into that and save any change that might fix it for the next patch release (probably 1.02). Next time, please help me with the beta test!
@Skurn:
Okay, I've added changes that (I hope) should eliminate the "grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move." problem. While I was at it, I also added changes that should prevent similar problems with some other items.
But, for now, I'm holding off uploading version 1.02 (unless you find that the game cannot be continued due to this bug because it happens every time you try to play through this part of the game). If I don't hear about any other problems in a day or so, perhaps I'll upload 1.02 anyway.
Thanks for your help.
Okay, I've added changes that (I hope) should eliminate the "grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move." problem. While I was at it, I also added changes that should prevent similar problems with some other items.
But, for now, I'm holding off uploading version 1.02 (unless you find that the game cannot be continued due to this bug because it happens every time you try to play through this part of the game). If I don't hear about any other problems in a day or so, perhaps I'll upload 1.02 anyway.
Thanks for your help.
"froze while trying to get nuts. grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move"
So much innuendo
Is this still about your D-Mod problem, or a description of how you ended up in the emergency room during "happy time"?
So much innuendo
Is this still about your D-Mod problem, or a description of how you ended up in the emergency room during "happy time"?
took a while. of course i'm not talking about the dmod
also, alk tree outside stonebrook caused me to walk into rocks and get stuck when i went to pick up the nut. strength potion from pirate treasure on the way to suncool pond vanished before i could grab it. same thing can happen to the gold hearts if you try tossing the boomerang again, and the hearts and potion can be picked up multiple times before they are despawned.
also, alk tree outside stonebrook caused me to walk into rocks and get stuck when i went to pick up the nut. strength potion from pirate treasure on the way to suncool pond vanished before i could grab it. same thing can happen to the gold hearts if you try tossing the boomerang again, and the hearts and potion can be picked up multiple times before they are despawned.
took a while. of course i'm not talking about the dmod
Sigh…
also, alk tree outside stonebrook caused me to walk into rocks and get stuck when i went to pick up the nut.
Okay, I took some steps to reduce the possibility of seeing this problem again. I’ll include these changes in version 1.02 .
strength potion from pirate treasure on the way to suncool pond vanished before i could grab it. same thing can happen to the gold hearts if you try tossing the boomerang again, and the hearts and potion can be picked up multiple times before they are despawned.
That’s odd. I did not encounter these issues at all when testing myself. I’m using (essentially*) the standard scripts here for chests and potions and hearts. I’m not sure what to do about these issues.
Anyway, thanks for bringing these matters to my attention and next time please participate in the beta test!
(*) I’m just decrementing a counter in each of the potion scripts when they get picked up by Dink so the code in pirates.c “knows” when to have Martridge appear.
Sigh…
also, alk tree outside stonebrook caused me to walk into rocks and get stuck when i went to pick up the nut.
Okay, I took some steps to reduce the possibility of seeing this problem again. I’ll include these changes in version 1.02 .
strength potion from pirate treasure on the way to suncool pond vanished before i could grab it. same thing can happen to the gold hearts if you try tossing the boomerang again, and the hearts and potion can be picked up multiple times before they are despawned.
That’s odd. I did not encounter these issues at all when testing myself. I’m using (essentially*) the standard scripts here for chests and potions and hearts. I’m not sure what to do about these issues.
Anyway, thanks for bringing these matters to my attention and next time please participate in the beta test!
(*) I’m just decrementing a counter in each of the potion scripts when they get picked up by Dink so the code in pirates.c “knows” when to have Martridge appear.
"froze while trying to get nuts. grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move"
So much innuendo
Is this still about your D-Mod problem, or a description of how you ended up in the emergency room during "happy time"?
Sigh... perhaps you would find these lines from some of my DinkC code amusing too.
So much innuendo
Is this still about your D-Mod problem, or a description of how you ended up in the emergency room during "happy time"?
Sigh... perhaps you would find these lines from some of my DinkC code amusing too.
x@y:~/.wine32/drive_c/Program Files/Dink Smallwood/before/story$ grep nutsack *c pigstye.c: int &nutsack = count_item("item-bag"); pigstye.c: if (&nutsack == 0) x@y:~/.wine32/drive_c/Program Files/Dink Smallwood/before/story$
maaaaartridge is supposed to appear?
also NUTSACK
also NUTSACK
@Skurn:
maaaaartridge is supposed to appear?
Yes, let me add code to the 1.02 release that I was using earlier to manage the appearance of Martridge that should be simpler and less error prone [uses a global integer to decrement instead of an integer stored via editor_seq()]. I was using the global integer method earlier in testing but changed it to reduce variable usage. I think I can safely "re-use" another global integer that should not create any conflicts.
I'll upload 1.02 in a few minutes.
also NUTSACK
maaaaartridge is supposed to appear?
Yes, let me add code to the 1.02 release that I was using earlier to manage the appearance of Martridge that should be simpler and less error prone [uses a global integer to decrement instead of an integer stored via editor_seq()]. I was using the global integer method earlier in testing but changed it to reduce variable usage. I think I can safely "re-use" another global integer that should not create any conflicts.
I'll upload 1.02 in a few minutes.
also NUTSACK
Updated (March 25th): v1.02 is now available.