The Dink Network

New D-Mod: Before...

March 21st 2019, 07:44 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Mr. SlipDink has released his fourth D-Mod, Before....

This adventure takes place... before... the original Dink Smallwood. Dink is just a boy with questions about his father and his destiny, while some mysterious crows start to appear...

This D-Mod includes a fantastic crow on the title screen; I'm always very impressed when people take the time to import true-color video into Dink Smallwood, it feels very 'modern' in a way that feels fresh within a 20 year old game.

Updated (March 25th): v1.02 is now available.

March 21st 2019, 08:14 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
talked to renton, went right to ethel's and got stuck. so i went back and froze while chelsea walked all the way across screen and dink said something about a good party. didn't unfreeze.

freedink 109.3
March 22nd 2019, 11:07 AM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
@Skurn:
talked to renton, went right to ethel's and got stuck. so i went back and froze while chelsea walked all the way across screen and dink said something about a good party. didn't unfreeze.

freedink 109.3

You got stuck going to Ethel's the 1st time, right? Hmmm.

And then you got frozen when Chelsea came on screen (near Renton I assume) Hmmm. Thanks for bringing these to my attention. I'll certainly look into these.

Wow, I never had those problems with freedink 1.08 and I assumed that freedink 1.09 would be ok. Maybe that is the source of the problems you are experiencing, or maybe it is something else. Anyway, I'll look into them.


You should have been a beta tester Skurn, so I could have looked into these matters earlier. Thanks again for reporting them. In case people are not able to play the game without these problems, I'll upload a 1.01 version shortly.
March 22nd 2019, 03:21 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
same version, froze while trying to get nuts. grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move.
March 22nd 2019, 05:22 PM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
@Skurn:

same version, froze while trying to get nuts. grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move.


Is there something about your playing style that tends to find bugs like this? I played through this section dozens of times. Maybe you are playing through too fast or something?

Anyway, I'll look into that and save any change that might fix it for the next patch release (probably 1.02). Next time, please help me with the beta test!


March 23rd 2019, 12:27 PM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
@Skurn:
Okay, I've added changes that (I hope) should eliminate the "grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move." problem. While I was at it, I also added changes that should prevent similar problems with some other items.

But, for now, I'm holding off uploading version 1.02 (unless you find that the game cannot be continued due to this bug because it happens every time you try to play through this part of the game). If I don't hear about any other problems in a day or so, perhaps I'll upload 1.02 anyway.

Thanks for your help.
March 24th 2019, 04:50 PM
dinkdead.gif
"froze while trying to get nuts. grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move"

So much innuendo

Is this still about your D-Mod problem, or a description of how you ended up in the emergency room during "happy time"?
March 24th 2019, 06:30 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
took a while. of course i'm not talking about the dmod

also, alk tree outside stonebrook caused me to walk into rocks and get stuck when i went to pick up the nut. strength potion from pirate treasure on the way to suncool pond vanished before i could grab it. same thing can happen to the gold hearts if you try tossing the boomerang again, and the hearts and potion can be picked up multiple times before they are despawned.
March 25th 2019, 12:34 AM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
hahahahaa "happy Time" rofl
March 25th 2019, 12:05 PM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
took a while. of course i'm not talking about the dmod

Sigh…

also, alk tree outside stonebrook caused me to walk into rocks and get stuck when i went to pick up the nut.

Okay, I took some steps to reduce the possibility of seeing this problem again. I’ll include these changes in version 1.02 .

strength potion from pirate treasure on the way to suncool pond vanished before i could grab it. same thing can happen to the gold hearts if you try tossing the boomerang again, and the hearts and potion can be picked up multiple times before they are despawned.

That’s odd. I did not encounter these issues at all when testing myself. I’m using (essentially*) the standard scripts here for chests and potions and hearts. I’m not sure what to do about these issues.

Anyway, thanks for bringing these matters to my attention and next time please participate in the beta test!

(*) I’m just decrementing a counter in each of the potion scripts when they get picked up by Dink so the code in pirates.c “knows” when to have Martridge appear.


March 25th 2019, 12:08 PM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
"froze while trying to get nuts. grabbed a nut which changed the sack graphic, said i had 0% nuts, changed to fist and can't move"

So much innuendo

Is this still about your D-Mod problem, or a description of how you ended up in the emergency room during "happy time"?

Sigh... perhaps you would find these lines from some of my DinkC code amusing too.
x@y:~/.wine32/drive_c/Program Files/Dink Smallwood/before/story$ grep nutsack *c
pigstye.c:	int &nutsack = count_item("item-bag");
pigstye.c:	if (&nutsack == 0)
x@y:~/.wine32/drive_c/Program Files/Dink Smallwood/before/story$


March 25th 2019, 12:11 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
maaaaartridge is supposed to appear?

also NUTSACK
March 25th 2019, 12:36 PM
spike.gif
SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
@Skurn:
maaaaartridge is supposed to appear?

Yes, let me add code to the 1.02 release that I was using earlier to manage the appearance of Martridge that should be simpler and less error prone [uses a global integer to decrement instead of an integer stored via editor_seq()]. I was using the global integer method earlier in testing but changed it to reduce variable usage. I think I can safely "re-use" another global integer that should not create any conflicts.

I'll upload 1.02 in a few minutes.


also NUTSACK
March 25th 2019, 12:49 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Updated (March 25th): v1.02 is now available.
March 25th 2019, 06:41 PM
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toof
Peasant He/Him
I disagree. 
Mr. SlipDink has released his fourth D-Mod, Before..

@Redink1
Your inspiration for royal announcements is growing thin, my King...