New D-mod: The Disciple
Okay everyone, I'm hoping we have here what looks like the first new Epic in quite a while, The Disciple, courtesy of JugglingDink.
It looks like there's a lot here, so I hope you guys have hours of fun with this.
It looks like there's a lot here, so I hope you guys have hours of fun with this.
i won, it's actually a really small romp like Pokemon: Bible Version or Goblin Castle.
Can't wait to give it a go!
Hope you guys like it! Let me know if the difficulty's a bit pants or if something's not obvious enough, bit hard to gauge when I'm the only one testing.
It's nice to see people taking initiative to create new D-Mods. This is a good site to discuss many topics, but the mods is where it is at!!
Epics, quests, romps, miscellaneous. Good, bad, intermediate, whatever... Keep the D-MODs coming!
And somebody should be sure to write a comprehensive review for this.
Epics, quests, romps, miscellaneous. Good, bad, intermediate, whatever... Keep the D-MODs coming!
And somebody should be sure to write a comprehensive review for this.
alright -
the disciple is a very short game. i completed it in about 2 minutes, 100%. i got all the achievements, did all the optional content, and completely maxed out my character. if you want a game with longevity, this is not it.
the story begins with dink going on a quest. but during this quest, you'll fight enemies which you can kill with weapons and spells. occasionally, a cutscene will happen at which point words will appear on the screen. these words help to enhance the game as it adds story. that kept the game more varied when the combat got too repetitive.
overall, this is a game.
the disciple is a very short game. i completed it in about 2 minutes, 100%. i got all the achievements, did all the optional content, and completely maxed out my character. if you want a game with longevity, this is not it.
the story begins with dink going on a quest. but during this quest, you'll fight enemies which you can kill with weapons and spells. occasionally, a cutscene will happen at which point words will appear on the screen. these words help to enhance the game as it adds story. that kept the game more varied when the combat got too repetitive.
overall, this is a game.
Okay-
Skurn's post is a very short post. I read it in about 30 seconds, 100%. I read all of the words, found all of the punctuation, and completely maxed out my vocabulary. If you want a post with longevity, this is not it.
The post begins with Skurn writing some text, but during this text, you'll fight a lack of capitalisation which you can overcome with patience. Occasionally, a period will appear onscreen, at which point your reading voice will take a pause to help enhance the flow. This kept the post more varied when the alphabet got too repetitive.
Overall, this is a post.
Skurn's post is a very short post. I read it in about 30 seconds, 100%. I read all of the words, found all of the punctuation, and completely maxed out my vocabulary. If you want a post with longevity, this is not it.
The post begins with Skurn writing some text, but during this text, you'll fight a lack of capitalisation which you can overcome with patience. Occasionally, a period will appear onscreen, at which point your reading voice will take a pause to help enhance the flow. This kept the post more varied when the alphabet got too repetitive.
Overall, this is a post.
okii -
jugglingdink's review of my review is a very unoriginal copy-paste. i read it in about 30 seconds, 100%. i read all of the words he copied, found the same structure, and maxed out my lawyers. if you want a post that is not just a copy of a previous post, this is not it.
the post begins with jugglingdink copying my review, but changing a few things, but during this bootleg, you'll fight the urge to write a more original post which you can do by putting your mind to it. occasionally, different words will be used, at which point you can be tricked into thinking this is a completely original post which helps with the flow of the thread. this kept the post more varied when the copied words got too repetitive.
overall, this is a copy.
jugglingdink's review of my review is a very unoriginal copy-paste. i read it in about 30 seconds, 100%. i read all of the words he copied, found the same structure, and maxed out my lawyers. if you want a post that is not just a copy of a previous post, this is not it.
the post begins with jugglingdink copying my review, but changing a few things, but during this bootleg, you'll fight the urge to write a more original post which you can do by putting your mind to it. occasionally, different words will be used, at which point you can be tricked into thinking this is a completely original post which helps with the flow of the thread. this kept the post more varied when the copied words got too repetitive.
overall, this is a copy.
Well, fishy dot dmod is TOO big. I still haven't found the fish-market yet.
you've got to gather the attunement stones and place them around the tall standing stone at the end of the valley dungeon. of course, if your magic is less then 10, you won't be able to charge them. afterwards, the tall standing stone will be activated and you have to bind yourself to that stone (for returning to the dungeon or the town later). from the town, go east until you find the bureau of fish markets. jane will tell you that the town has been in an economical rut since the ray martians invaded the world, so you have to go to their local base to take them out. once you're there, you'll fight a bunch of enemies, and fight a boss. kill the boss. you'll be captured and taken aboard a starship where you have to find the cockpit and take control so you can get back home.
you'll meet joombo who will join your team. use joombo's control aesthetics ability (has to be level 3), to gain control of the ship and also open the magitek crates for some potions and a tech sword. equip the sword because when you crashland on your homeworld, you'll lose your inventory, but not your equipment. you'll learn at this point that your bag was stolen by some critters called the flamboyant brobles. you can choose to hunt them down for your items and gold, but you don't need to. you'll find a caravan who will take you back to the town you were captured at but on the way back, some martians will beam down and try to raid the caravan. defend it and defeat the martians.
when you arrive back at town, joombo will tell dink that he will be hated there since he's a martian, so you have to leave him behind to find some clothes for a disguise. give the disguise to joombo and follow the signs to the fish market. on the way there, a crazy bum will pull off joomo's fake beard and the villagers will swarm you. after a long cutscene, you will teach the villagers to accept joombo and you can finally get the fish market. but once you get there, the fish market has flown away so you ask joombo if the starship can be repaired. now you have to go and collect a bunch of rare items to repair the ship.
once that's done, board the ship and find a stowaway from the village named sam. she'll join you too despite dink trying to throw her off board (boobs entice dink and even joombo). joombo says he needs his brain combobulizer to connect to the starship's port and activate the hydro lasers. so, teleport back to the town attunement stone (choose the dungeon), and go to the martian base that joombo talked about. you'll fight another boss here, but he's much easier with the extra damage from joombo and sam. grab the brain combobulizer and teleport back to town.
go to the starship and connect joombo to the laser ports. you'll enter a sidescrolling shooter stage that should take you around 5 minutes. at the end is another boss. after the stage, joombo will say his brain combobulizer is failing so you land on an asteroid. joombo will go to the starship's lab and begin repairing the brain combobulizer. sam will offer to play a game of solitaire while you wait if you want.
after 10 minutes, joombo will head back to the cockpit and you can talk to him to continue the quest, or you can explore the ship and find that joombo left the lab unlocked. inside is an upgrade for the tech sword which increases its damage by +4 and gives it a neato blue pulsating glow. you can also find a space suit and go outside where you'll find some enemies and a rare enemy called mandy who is one of the end-game optional bosses. try not to get too close because if you do, the screen locks and you'll fight him. once you're back on track, you'll enter another sidescrolling level and another boss at the end. after that, the fish market comes into view. it's being pulled by an alien dreadnought which you board. at the dreadnought, find your way to the top deck where you'll fight a space kraken.
the space kraken will be defeated, let go of the fish market, and dink will teleport the party back to town before the martians can attack them. now, just go back to the fish market and you can begin selling fish...after getting a fishing permit which is a few dungeons later, but you were just asking how to get to the fish market, so i won't go into detail.
you'll meet joombo who will join your team. use joombo's control aesthetics ability (has to be level 3), to gain control of the ship and also open the magitek crates for some potions and a tech sword. equip the sword because when you crashland on your homeworld, you'll lose your inventory, but not your equipment. you'll learn at this point that your bag was stolen by some critters called the flamboyant brobles. you can choose to hunt them down for your items and gold, but you don't need to. you'll find a caravan who will take you back to the town you were captured at but on the way back, some martians will beam down and try to raid the caravan. defend it and defeat the martians.
when you arrive back at town, joombo will tell dink that he will be hated there since he's a martian, so you have to leave him behind to find some clothes for a disguise. give the disguise to joombo and follow the signs to the fish market. on the way there, a crazy bum will pull off joomo's fake beard and the villagers will swarm you. after a long cutscene, you will teach the villagers to accept joombo and you can finally get the fish market. but once you get there, the fish market has flown away so you ask joombo if the starship can be repaired. now you have to go and collect a bunch of rare items to repair the ship.
once that's done, board the ship and find a stowaway from the village named sam. she'll join you too despite dink trying to throw her off board (boobs entice dink and even joombo). joombo says he needs his brain combobulizer to connect to the starship's port and activate the hydro lasers. so, teleport back to the town attunement stone (choose the dungeon), and go to the martian base that joombo talked about. you'll fight another boss here, but he's much easier with the extra damage from joombo and sam. grab the brain combobulizer and teleport back to town.
go to the starship and connect joombo to the laser ports. you'll enter a sidescrolling shooter stage that should take you around 5 minutes. at the end is another boss. after the stage, joombo will say his brain combobulizer is failing so you land on an asteroid. joombo will go to the starship's lab and begin repairing the brain combobulizer. sam will offer to play a game of solitaire while you wait if you want.
after 10 minutes, joombo will head back to the cockpit and you can talk to him to continue the quest, or you can explore the ship and find that joombo left the lab unlocked. inside is an upgrade for the tech sword which increases its damage by +4 and gives it a neato blue pulsating glow. you can also find a space suit and go outside where you'll find some enemies and a rare enemy called mandy who is one of the end-game optional bosses. try not to get too close because if you do, the screen locks and you'll fight him. once you're back on track, you'll enter another sidescrolling level and another boss at the end. after that, the fish market comes into view. it's being pulled by an alien dreadnought which you board. at the dreadnought, find your way to the top deck where you'll fight a space kraken.
the space kraken will be defeated, let go of the fish market, and dink will teleport the party back to town before the martians can attack them. now, just go back to the fish market and you can begin selling fish...after getting a fishing permit which is a few dungeons later, but you were just asking how to get to the fish market, so i won't go into detail.
It takes me months to come up with that much of a plot! I could've used your help for ideas sometimes.
thats because i stole your idea gland.
Cheers brothaa
Think it's an epic, anyway. Not 100% sure if I'm honest. I can beat it in a couple hours, but I imagine new players that go around interacting with everyone/thing will take a while longer.
I just went by the file-description criteria, which says it has to be the length of the original or more.
Think it's an epic, anyway. Not 100% sure if I'm honest. I can beat it in a couple hours, but I imagine new players that go around interacting with everyone/thing will take a while longer.
I just went by the file-description criteria, which says it has to be the length of the original or more.
Good job JugglingDink, it looks really good!
If only I too had the urge to continue on my DMOD!
If only I too had the urge to continue on my DMOD!
Don't worry about it, a few hours for someone very familiar with a d-mod will probably go up to like 6 or 8 for someone new. It also looks like you used the entire available map. I think you're safe with choosing Epic.
May 25th 2016, 03:22 PM
LittleDink
Yep, epic.
I needed just 6 hours or so (Was this slow ?).
Difficulty is good balanced, but when you kill the secret boss the rest is a bit easy.
But it was anyway absolutely great! (Maybe someone should write a review for it) .
I needed just 6 hours or so (Was this slow ?).
Difficulty is good balanced, but when you kill the secret boss the rest is a bit easy.
But it was anyway absolutely great! (Maybe someone should write a review for it) .
Well on the subject of reviews, I'll say this: I have found that the actual descriptions and details found in reviews to be far more useful than the scores themselves. Unfortunately I suspect that most people only go by the actual score rather than reading the reviews, but I hope that's not the case.
The details in the reviews are especially important now that so few people are writing them. Binirit wrote a lot of very good reviews, but unfortunately he doesn't ever seem to be active any more, which is a loss to TDN. Of course Leprechaun, Scratcher, Skull, Skurn, etc... have written some very useful reviews too. I think writing reviews is important, although I may be a hypocrite because I have written so few myself!
The details in the reviews are especially important now that so few people are writing them. Binirit wrote a lot of very good reviews, but unfortunately he doesn't ever seem to be active any more, which is a loss to TDN. Of course Leprechaun, Scratcher, Skull, Skurn, etc... have written some very useful reviews too. I think writing reviews is important, although I may be a hypocrite because I have written so few myself!
Though to be fair, I've also written quite a few reviews that weren't useful.