Crash during cutscene
Pilgrim's Quest
October 9th 2015, 07:38 PM

BIGFATDINK

I experience a crash during the cutscene after handing the tinkerer the basilisk scale. to be precise on the screen where the badguy looks at the obelisk-like monument.....
From some research i guess it is a buffer overflow in the game,
experienced in earlier versions by some linux users. as the Linux kernel is generally stricter players probably didn't experience it until now. PQ attempted to freeze sprite #1000 while the maximum sprite number is 300. '1000' is a special sprite in the game
which means 'not attached to the current screen' and is much used in
cut scene, but as you can imagine this is error-prone for the engine
programming.
(http://lists.gnu.org/archive/html/bug-freedink/2008-11/msg00003.html)
can someone help fix it?
big
From some research i guess it is a buffer overflow in the game,
experienced in earlier versions by some linux users. as the Linux kernel is generally stricter players probably didn't experience it until now. PQ attempted to freeze sprite #1000 while the maximum sprite number is 300. '1000' is a special sprite in the game
which means 'not attached to the current screen' and is much used in
cut scene, but as you can imagine this is error-prone for the engine
programming.
(http://lists.gnu.org/archive/html/bug-freedink/2008-11/msg00003.html)
can someone help fix it?
big
Hi,
Can you try if this development version fixes the problem?
http://www.beuc.net/tmp/freedink-109.0-bin.zip
If not, can you send me a saved game, with instructions on how to reproduce the crash?
Can you try if this development version fixes the problem?
http://www.beuc.net/tmp/freedink-109.0-bin.zip
If not, can you send me a saved game, with instructions on how to reproduce the crash?
October 11th 2015, 05:36 PM

BIGFATDINK

hi
thanks for the really fast answer, considering i didnt expect anyone to still be here ....
(i played the original dink way back, and just recentlygot hookedon the new HD and all the dmods)
in my initial rage i forgot to properly post and to mention that i was using win 7 and dinkHD.
i downloaded freedink, copied a savegame and it worked without a problem. I transfered the savegame after the cutscene "back" and i seem to have therefore worked around but not cleared the problem. So if you are interested in fixing i can get you that savegame if you like :
http://www.file-upload.net/download-10967969/save7.dat.html
thanks again
big
thanks for the really fast answer, considering i didnt expect anyone to still be here ....
(i played the original dink way back, and just recentlygot hookedon the new HD and all the dmods)
in my initial rage i forgot to properly post and to mention that i was using win 7 and dinkHD.
i downloaded freedink, copied a savegame and it worked without a problem. I transfered the savegame after the cutscene "back" and i seem to have therefore worked around but not cleared the problem. So if you are interested in fixing i can get you that savegame if you like :
http://www.file-upload.net/download-10967969/save7.dat.html
thanks again
big
thanks for the really fast answer, considering i didnt expect anyone to still be here ....
Hey, we're still here. And by we, I mean me.
Hey, we're still here. And by we, I mean me.
So if you are interested in fixing
I don't think anyone is maintaining any engine other than Freedink. The usual reason GNU/Linux users don't experience the bugs is that they have been fixed in Freedink, and the other engines don't run on their system.
I don't think anyone is maintaining any engine other than Freedink. The usual reason GNU/Linux users don't experience the bugs is that they have been fixed in Freedink, and the other engines don't run on their system.
