The Dink Network

New D-Mod: Shadows of Death

January 12th 2015, 03:11 AM
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Sorry Tim, you're not done yet.

DinkKiller has released part 2 of the Dink and the Bonca trilogy: Shadows of Death.

This promises to be much bigger and better than the first part, unfortunately it is in an unfinished state with about 20% working at the moment.

January 12th 2015, 08:04 AM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
That was quick.

unfinished state with about 20% working at the moment.

20% complete. About 80% of that is functioning
January 12th 2015, 08:17 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
We're getting too many DMODs. Slow down! I don't think we're ready to jump straight back into so many DMODs yet! We need to ease out of the space we were in! D:
January 12th 2015, 10:51 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Hmmm... so does this mean you're never going to finish it? That's a shame.
January 12th 2015, 11:43 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Yeah, this is not ok people, we've already gotten a years worth of dmods and it's still January, what happened to the famous dinker laziness?!
January 12th 2015, 11:50 AM
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leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
This is a good sign IPD. LET"S BREAK SOME RECORDS THIS YEAR!
January 12th 2015, 06:16 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Kind of makes me want to make another dmod! It's already been a year since Bloop!
January 12th 2015, 06:25 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Know what else you haven't made in a while?

...remember that PM?
January 12th 2015, 08:25 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
Hmmm... so does this mean you're never going to finish it? That's a shame.

Yeah, it's unlikely to happen. With trying to figure out my life and finding what I liked to do, programming was not there, so there's no real desire or reason for me to try to finish this huge, ambitious project. I do hope you enjoy what I have managed to complete though!

However, an idea I had was to turn this project into a story, and complete the D-mod that way. Since I do kind of like writing, it would be one way to get the entire story of the D-mod into the community, though I'm not sure I'd be able to actually do justice to the game. It's an idea, and it might not happen, but it's there if I get bored enough.
January 12th 2015, 08:28 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Make it a choose your own adventure story. Then it'd sort of be like a DMOD. You could turn to page 12 to determine how good you hit a pillbug with a throw of a d4 or something.
January 12th 2015, 08:31 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
I'm not clever enough to pull something like that off. It'd be a lot more tedious and less fun to write for me.
January 12th 2015, 08:33 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Then make an entire Dink Smallwood module for D&D.
January 13th 2015, 10:09 PM
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CocoMonkey
Bard He/Him United States
Please Cindy, say the whole name each time. 
20%, you say? How did it get less done than it was in 2013?
January 13th 2015, 10:21 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
Because when I was working on the project in 2013, I had a much smaller overall vision for the D-mod. I knew how I wanted the game to end, and I had the first of three major areas completed, so at that time I thought that more of the overall game (30%) was done. Back then I was still making it up as I went. When I actually put time and effort into writing out absolutely everything I wanted in the D-mod at the end of last year, mapping it out, the scope and ambition of the D-mod increased dramatically, which lead me to revise my estimated completion to 20%. Which lead to far less motivation to actually work on it, hence the incomplete version release. There is still the exact same amount of content, if not slightly more, as was in the game at the end of 2013.

I look forward to your perspective on the current state of the D-mod when you get around to playing it though. That's pretty much the only reason I released it at all.