Reply to Re: New D-Mod: Shadows of Death
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Because when I was working on the project in 2013, I had a much smaller overall vision for the D-mod. I knew how I wanted the game to end, and I had the first of three major areas completed, so at that time I thought that more of the overall game (30%) was done. Back then I was still making it up as I went. When I actually put time and effort into writing out absolutely everything I wanted in the D-mod at the end of last year, mapping it out, the scope and ambition of the D-mod increased dramatically, which lead me to revise my estimated completion to 20%. Which lead to far less motivation to actually work on it, hence the incomplete version release. There is still the exact same amount of content, if not slightly more, as was in the game at the end of 2013.
I look forward to your perspective on the current state of the D-mod when you get around to playing it though. That's pretty much the only reason I released it at all.
I look forward to your perspective on the current state of the D-mod when you get around to playing it though. That's pretty much the only reason I released it at all.