The Dink Network

Snake-On-A-Stick

August 11th 2002, 05:53 AM
fairy.gif
Ok, you know that snake on the pole in original Dink? Next to the abandoned mine? I attempted to duplicate it in my dmod and am now amazingly befuddled... I'm probably making some silly mistake , but here's what i have in the script for it:

sp_base_walk(&current_sprite, 80);

sp_speed(&current_sprite, 1);

sp_brain(&current_sprite, 16);

And it keeps turning into a table... which is really funny at first, but it gets rather annoying. Anybody wanna help the poor befuddled kitten?
August 11th 2002, 06:00 AM
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Tyrsis
Peasant She/Her Russia
 
: Ok, you know that snake on the pole in original Dink? Next to the abandoned mine? I attempted to duplicate it in my dmod and am now amazingly befuddled... I'm probably making some silly mistake , but here's what i have in the script for it:

: sp_base_walk(&current_sprite, 80);

: sp_speed(&current_sprite, 1);

: sp_brain(&current_sprite, 16);

: And it keeps turning into a table... which is really funny at first, but it gets rather annoying. Anybody wanna help the poor befuddled kitten?

Brain 16? What for?

August 11th 2002, 06:04 AM
fairy.gif
: : Ok, you know that snake on the pole in original Dink? Next to the abandoned mine? I attempted to duplicate it in my dmod and am now amazingly befuddled... I'm probably making some silly mistake , but here's what i have in the script for it:

: : sp_base_walk(&current_sprite, 80);

: : sp_speed(&current_sprite, 1);

: : sp_brain(&current_sprite, 16);

: : And it keeps turning into a table... which is really funny at first, but it gets rather annoying. Anybody wanna help the poor befuddled kitten?

: Brain 16? What for?

It talks . Perhaps I should be using brain 1 or 6?
August 11th 2002, 06:10 AM
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SimonK
Peasant He/Him Australia
 
Things talk without having a brain - hey just look at this board... - my guess is get rid of base_walk as the snake don't walk, it just repeats itself - so brain 6 is the way to go... I'm not sure if 80 is the right sequence number for the snake - 81 or 82 are the two snake graphics according to my dink.ini so use sp_seq(); and sp_brain(); and just put the what you want it to say in talk.
August 11th 2002, 06:15 AM
fairy.gif
: Things talk without having a brain - hey just look at this board... - my guess is get rid of base_walk as the snake don't walk, it just repeats itself - so brain 6 is the way to go... I'm not sure if 80 is the right sequence number for the snake - 81 or 82 are the two snake graphics according to my dink.ini so use sp_seq(); and sp_brain(); and just put the what you want it to say in talk.

Ah, it works now. Thanks.

August 11th 2002, 10:41 AM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
: Things talk without having a brain - hey just look at this board...

Clever remark, Simon!
August 11th 2002, 05:43 PM
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Dukie
Peasant He/Him
 
: : Things talk without having a brain - hey just look at this board...

: Clever remark, Simon!

We should make that the quote of the week
August 12th 2002, 05:34 AM
wizardb.gif
Phoenix
Peasant He/Him Norway
Back from the ashes 
: : : Things talk without having a brain - hey just look at this board...

: : Clever remark, Simon!

: We should make that the quote of the week

No, it's way more relevant than that.. Quote of the year! Or maybe even decade!