Snake-On-A-Stick
Ok, you know that snake on the pole in original Dink? Next to the abandoned mine? I attempted to duplicate it in my dmod and am now amazingly befuddled... I'm probably making some silly mistake , but here's what i have in the script for it:
sp_base_walk(&current_sprite, 80);
sp_speed(&current_sprite, 1);
sp_brain(&current_sprite, 16);
And it keeps turning into a table... which is really funny at first, but it gets rather annoying. Anybody wanna help the poor befuddled kitten?
sp_base_walk(&current_sprite, 80);
sp_speed(&current_sprite, 1);
sp_brain(&current_sprite, 16);
And it keeps turning into a table... which is really funny at first, but it gets rather annoying. Anybody wanna help the poor befuddled kitten?
: Ok, you know that snake on the pole in original Dink? Next to the abandoned mine? I attempted to duplicate it in my dmod and am now amazingly befuddled... I'm probably making some silly mistake , but here's what i have in the script for it:
: sp_base_walk(&current_sprite, 80);
: sp_speed(&current_sprite, 1);
: sp_brain(&current_sprite, 16);
: And it keeps turning into a table... which is really funny at first, but it gets rather annoying. Anybody wanna help the poor befuddled kitten?
Brain 16? What for?
: sp_base_walk(&current_sprite, 80);
: sp_speed(&current_sprite, 1);
: sp_brain(&current_sprite, 16);
: And it keeps turning into a table... which is really funny at first, but it gets rather annoying. Anybody wanna help the poor befuddled kitten?
Brain 16? What for?
: : Ok, you know that snake on the pole in original Dink? Next to the abandoned mine? I attempted to duplicate it in my dmod and am now amazingly befuddled... I'm probably making some silly mistake , but here's what i have in the script for it:
: : sp_base_walk(&current_sprite, 80);
: : sp_speed(&current_sprite, 1);
: : sp_brain(&current_sprite, 16);
: : And it keeps turning into a table... which is really funny at first, but it gets rather annoying. Anybody wanna help the poor befuddled kitten?
: Brain 16? What for?
It talks . Perhaps I should be using brain 1 or 6?
: : sp_base_walk(&current_sprite, 80);
: : sp_speed(&current_sprite, 1);
: : sp_brain(&current_sprite, 16);
: : And it keeps turning into a table... which is really funny at first, but it gets rather annoying. Anybody wanna help the poor befuddled kitten?
: Brain 16? What for?
It talks . Perhaps I should be using brain 1 or 6?
Things talk without having a brain - hey just look at this board... - my guess is get rid of base_walk as the snake don't walk, it just repeats itself - so brain 6 is the way to go... I'm not sure if 80 is the right sequence number for the snake - 81 or 82 are the two snake graphics according to my dink.ini so use sp_seq(); and sp_brain(); and just put the what you want it to say in talk.
: Things talk without having a brain - hey just look at this board... - my guess is get rid of base_walk as the snake don't walk, it just repeats itself - so brain 6 is the way to go... I'm not sure if 80 is the right sequence number for the snake - 81 or 82 are the two snake graphics according to my dink.ini so use sp_seq(); and sp_brain(); and just put the what you want it to say in talk.
Ah, it works now. Thanks.
Ah, it works now. Thanks.
: Things talk without having a brain - hey just look at this board...
Clever remark, Simon!
Clever remark, Simon!
: : Things talk without having a brain - hey just look at this board...
: Clever remark, Simon!
We should make that the quote of the week
: Clever remark, Simon!
We should make that the quote of the week