The Dink Network

New D-Mod: A False Hero

July 26th 2010, 05:22 AM
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The Absolute reincarnation of Skorn's first D-Mod is ready...... A False Hero chronicles the epic story of a false hero who is going around killing people.

Stop him!

July 26th 2010, 05:23 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Stop who, Skorn or the killer?

Anyway, I was expecting this to be released sometime in the coming months. Hopefully this isn't another rushed release.
July 26th 2010, 05:31 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Maybe he just have been hard working?
July 26th 2010, 05:31 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Doublepost, I know.

Well, it wasn't as bad as you would expect because of his previous D-Mods, but it certainly wasn't good either. It's kind of the old D-Mods. If we were back in '98 or '99 this D-Mod would actually get a 6.0. or something.

But by the looks of it, with training and if Skorn really put all his mind into these, didn't rush them through, or anything like that, I see potential in him.

EDIT: Also, the ending doesn't show completely because of an extra space somewhere in the script. Can't remember lol, so you have to find and change it yourself.
July 26th 2010, 05:32 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Ah, I'll try it now, don't spoil it for me Skull!
July 26th 2010, 06:08 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I'm writing a review.
July 26th 2010, 08:37 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
"it certainly wasn't good"

Good job being constructive there. Though I'm sure you weren't trying to be.
July 26th 2010, 08:41 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Thanks.
July 26th 2010, 03:21 PM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
To be honest, I'm not even going to bother with this unless Skorn updates it. He could have at least had the decency to request a beta-tester to help find any extra bugs, as well as help with fixing them (including the one mentioned in this topic and on the file's page).

'Til this gets fixed, I'm boycotting this one (just like meta is boycotting FoD, but I have beta testers for that and a patch on the way for the demo).
July 26th 2010, 05:12 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
if Skorn really put all his mind into these, didn't rush them through, or anything like that, I see potential in him.
I didn't rush through it. I made it in at least 4 hours.

He could have at least had the decency to request a beta-tester to help find any extra bugs
MsDink was my tester, and she helped a lot!

Also, the ending doesn't show completely because of an extra space somewhere in the script. Can't remember lol, so you have to find and change it yourself.
I just looked through the end script. I found no extra spaces.

July 26th 2010, 06:06 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
So what do you think? Is this a good starter?
July 26th 2010, 07:09 PM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
It's better then your other one, but you should really make more npc to talk to for your next one... And make a longer one. Check out my review for more feedback
July 26th 2010, 09:11 PM
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pillbug
Peasant He/Him United States
Love! True love! 
I didn't rush through it. I made it in at least 4 hours.

You're joking, right?

Downloading now.
July 27th 2010, 01:11 AM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
I didn't rush through it. I made it in at least 4 hours.

Yeah... that's just not going to cut it. A decent romp takes at least a month complete. Seriously. Just the BFTG demo took me from the end of December to the end of May.
July 27th 2010, 01:34 AM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
Well, yeah! That's a pretty big demo! XD
July 27th 2010, 05:00 AM
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metatarasal
Bard He/Him Netherlands
I object 
I am not boycotting FoD, I even helped you alpha/beta-test that one. I just don't see the point in playing a DMOD that even the author knows is broken. At least Skorn has tried to make it free of bugs...
July 27th 2010, 05:57 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
I didn't rush through it. I made it in at least 4 hours.

That is exactly what I meant. You rushed through it.

I just looked through the end script. I found no extra spaces.

There IS an extra space, and I think more than me have found it if they looked for it.
July 27th 2010, 05:34 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
I just checked the script with CEdit, and it's clear of errors.
July 27th 2010, 11:05 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
IIRC, CEdit's syntax checker isn't the best.
I recommend DinkC Editor for checking your code. Although it has a few bugs here and there, it's syntax checking is faultless, as far as I've experienced.
July 28th 2010, 03:54 AM
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Random
Ghost They/Them
 
Yes, the script is indeed clear of syntax errors. However, it's not clear of logic errors: once the die() procedure is executed, it has a little time to do its work before the script will be terminated by the engine.
To fix this, put
script_attach(1000);

before the first say_stop() in your die() procedure. Also put
kill_this_task();

right before the end of the die() procedure, so that the script is terminated when its done. It should work now.
July 28th 2010, 04:06 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
This is the bug:

It says

say_stop("Well, that's it. You beat the game" , 1);


when it should say

say_stop("Well, that's it. You beat the game", 1);


There are probably a whole hip of other bugs too.
July 28th 2010, 04:24 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
That doesn't matter skull, that's not a bug!
July 28th 2010, 04:32 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Well, once I fixed it it started working so I would think it is.

EDIT: Oops, how silly of me. I also (forgot that) I did the script_attach and that stuff. So that would actually be the reason it doesn't work. Heh, nevermind.
July 28th 2010, 04:45 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
But that always work! >,<