The Dink Network

Babnix

July 7th 2010, 11:39 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
If no one bothered to check my profile, I am making the most unserious game of all time. This is the DEMO's download link.

EDIT: Note that you need all the files to use Setup.exe. ONLY positive feedback and suggestions.
July 8th 2010, 01:39 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Are you aware that asking for only positve feedback implies that you want everyone to praise your work?
Negative feedback is still fine, as long as it's constructive.

I think you meant to say you only want CONSTRUCTIVE feedback.
July 8th 2010, 04:23 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
My computer is too good for RPGmaker games or your game is corrupt 'cause it gives me a DirectDraw error.
July 8th 2010, 10:22 AM
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EvilEarl
Peasant He/Him United States
In memory of Skull. 
Only positive feedback means that it's going to remain a piece of crap because you don't want to hear about the problems us Dinkers will find.
July 8th 2010, 11:00 AM
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KrisKnox
Peasant He/Him United States
The site's resident Therian (Dire Wolf, Dragon) 
If people tell you what you want to hear, then you will make the worst game in history. Take people seriously when they give you both good, and bad feedback.
July 8th 2010, 11:03 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Ummm... guys. Positive doesn't mean good.
July 8th 2010, 12:33 PM
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KrisKnox
Peasant He/Him United States
The site's resident Therian (Dire Wolf, Dragon) 
Then by that negative should be good?
July 8th 2010, 12:44 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
No, positive feedback means that think positive when giving criticism, aka as DinkDude said "Constructive criticism".
July 8th 2010, 12:50 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Skull is right.

If feedback is positive or negative, this says more about the quality of the file, than about the feedback itself. If feedback is good or bad, this says something about the quality of the feedback. In particular, this means you can have positive, but bad feedback. And negative, but good feedback.

Example of positive, but bad feedback: "This is the best file ever!".
Sure. So it is. But nothing has been said that can help the author to make future work be good as well.

Example of positive, but good feedback: "This is the best file ever! I really liked the colour combinations used for the wheelbarrow."
With this statement, the author knows that if he wants to make other graphics, the colour combination he used for the wheelbarrow is good, and could be used again when appropriate.

Example of negative, but bad feedback: "This is the worst file ever!"
It sure is. But no effort has been placed in giving any hints for improvement. It'll likely remain the worst file ever.

Example of negative, but good feedback: "This is the worst file ever! You can't even kill the duck!"
It's pretty terrible, but at least a possible improvement for a next version was mentioned. The next version will be slightly better (though not necessarily exquisite).

There is, of course, a lot of middle ground. Often, feedback mentions points where something can be done better, as well as things that are already good. Sometimes, even things that are already good get hints on how to improve them even further.

</rant>
July 8th 2010, 12:51 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Oh, hey, seems like we have switched interpretations of positive/negative and good/bad XD

Apart from terminology, I think we agree, though
July 8th 2010, 12:55 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
That may not have been the way I thought it, but it is true.
July 8th 2010, 03:41 PM
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synbi
Peasant He/Him Finland
 
Now that we've established the terminology, here is some positive feedback (Did I use the right term?) for the subject matter.

Actually, it feels like one of those older RPG Maker games where the creator's sole goal was to splash as many cool-looking things on the screen as he could. As a result, this game ends up making no sense at all. The graphics made in paint, for example, clash with the default RPG Maker graphics, and the end result feels very amateurish, ruining any immersion the game could otherwise supply to the player. Also, there is no actual goal or story for the player to enjoy - which of course begs the question: why play it in the first place?

I enjoyed figuring out the puzzle in the Temple of Doom, and I really liked the music selection. It's too short of a demo to base any absolute judgment on, but so far this game seems to fall into the category of "this has been done a million times before". If you plan to go further down the same road and finish this game in the style that you've started it with, I doubt it'll be much fun for anyone to play.

I suggest taking some time to play through some well-known RPG Maker games like "A Blurred Line", "Ara Fell" etc. to look what kind of things other people have managed to do with the program.
July 8th 2010, 05:30 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
I'm not trying to make a good serious game with a gripping story, but a game with fun puzzles and bland maps. It's not necessarily made to be taken seriously guys.
July 8th 2010, 05:43 PM
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EvilEarl
Peasant He/Him United States
In memory of Skull. 
It's not necessarily made to be taken seriously guys

Then why ask for feedback at all?
July 8th 2010, 06:53 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
Because I wanna know if people LIKE IT! I'm still gonna work on it no matter what you say, but if you think the "style" being used throughout the game would make it an uninteresting game, what should I do then?
July 9th 2010, 01:59 AM
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synbi
Peasant He/Him Finland
 
I could see it wasn't a game to be taken seriously... But at its current state, it just made no sense and wasn't much fun at all to trek through. Don't give up though, we don't know what kind of ideas you might have for the final installment that end up raising the game's value.
July 9th 2010, 02:18 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
So, you wanna know if people like it, and not if people don't like it? And you don't care what people say, you just wanna make a piece of crap?

Oh ok. Magicman, looks like our statements about Skorn were wrong, after all.
July 9th 2010, 11:32 AM
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EvilEarl
Peasant He/Him United States
In memory of Skull. 
EDIT: Note that you need all the files to use Setup.exe. ONLY positive feedback and suggestions.

Wait, I use Linux. I get an excuse not to play your demo!!
July 11th 2010, 10:54 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
So has anyone played it?

EDIT: Higher version is on my profile.
July 13th 2010, 11:40 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
You don't get an excuse. I run Linux too and just run stuff from Wine.

However, I am not too fond of RPG Maker and games made in it wouldn't usually run on any of my PCs (Windows or Linux). I may give yours a try later.

EDIT: um, why didn't you zip the contents? You're really making us download a bunch of individual files?
July 13th 2010, 02:28 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
Well yes, I couldn't really find out how to ZIP a file without it opening the file as I selected it in MediaFire. So until I figure out how to ZIP it effectively, yes, you will have to download 5 files.
July 13th 2010, 05:16 PM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
If you have Windows XP, Vista or 7 you can make .zip archives in Explorer. I'm not sure how, but it can be as simple as creating a blank text file and renaming it "<filename>.zip" and then double-clicking it.

Or you could use any of the free programs out there, if you don't trust Windows...
July 13th 2010, 11:14 PM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
Is it not simply - select the files - right click - send to - compressed (zip) file? or rar file?
July 13th 2010, 11:16 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
I'm uploading a .Rar file to MediaFire now. It should work.

EDIT: Check my profile for the latest DEMO update.
July 21st 2010, 03:12 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
Does anyone think this is good so far?
July 22nd 2010, 08:04 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
I'm not sure what to say... Things certainly were fairly insane, but very RPG Maker style at the same time. Also, every button seemed to mean either "save" or "menu".

Oh, wait. "Save" was actually a response of the spinning guy I tried talking to.

Okay, no matter how silly your game is, you should probably make the font look readable. I mean, the font is zoomed in such a way that the t looks like an l...

Battles are... repetitive. You hit, they hit. Eh, whatever.
July 22nd 2010, 08:06 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
This game is actually on hold while I work on my DMOD.
August 15th 2010, 12:41 AM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
the font is zoomed in such a way that the t looks like an l...

Download the font patch to fix that.
August 18th 2010, 01:56 AM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
The font patch does work for me. It could just be messed up because you don't the font patch installed.
September 22nd 2010, 09:53 AM
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wongo
Peasant He/Him United States
Theres a party in my tummy! 
You need negative feedback to fully appreciate positive feedback.