Babnix
If no one bothered to check my profile, I am making the most unserious game of all time. This is the DEMO's download link.
EDIT: Note that you need all the files to use Setup.exe. ONLY positive feedback and suggestions.
EDIT: Note that you need all the files to use Setup.exe. ONLY positive feedback and suggestions.
Are you aware that asking for only positve feedback implies that you want everyone to praise your work?
Negative feedback is still fine, as long as it's constructive.
I think you meant to say you only want CONSTRUCTIVE feedback.
Negative feedback is still fine, as long as it's constructive.
I think you meant to say you only want CONSTRUCTIVE feedback.
My computer is too good for RPGmaker games or your game is corrupt 'cause it gives me a DirectDraw error.

Only positive feedback means that it's going to remain a piece of crap because you don't want to hear about the problems us Dinkers will find.
If people tell you what you want to hear, then you will make the worst game in history. Take people seriously when they give you both good, and bad feedback.
Then by that negative should be good?
No, positive feedback means that think positive when giving criticism, aka as DinkDude said "Constructive criticism".
Skull is right.
If feedback is positive or negative, this says more about the quality of the file, than about the feedback itself. If feedback is good or bad, this says something about the quality of the feedback. In particular, this means you can have positive, but bad feedback. And negative, but good feedback.
Example of positive, but bad feedback: "This is the best file ever!".
Sure. So it is. But nothing has been said that can help the author to make future work be good as well.
Example of positive, but good feedback: "This is the best file ever! I really liked the colour combinations used for the wheelbarrow."
With this statement, the author knows that if he wants to make other graphics, the colour combination he used for the wheelbarrow is good, and could be used again when appropriate.
Example of negative, but bad feedback: "This is the worst file ever!"
It sure is. But no effort has been placed in giving any hints for improvement. It'll likely remain the worst file ever.
Example of negative, but good feedback: "This is the worst file ever! You can't even kill the duck!"
It's pretty terrible, but at least a possible improvement for a next version was mentioned. The next version will be slightly better (though not necessarily exquisite).
There is, of course, a lot of middle ground. Often, feedback mentions points where something can be done better, as well as things that are already good. Sometimes, even things that are already good get hints on how to improve them even further.
</rant>
If feedback is positive or negative, this says more about the quality of the file, than about the feedback itself. If feedback is good or bad, this says something about the quality of the feedback. In particular, this means you can have positive, but bad feedback. And negative, but good feedback.
Example of positive, but bad feedback: "This is the best file ever!".
Sure. So it is. But nothing has been said that can help the author to make future work be good as well.
Example of positive, but good feedback: "This is the best file ever! I really liked the colour combinations used for the wheelbarrow."
With this statement, the author knows that if he wants to make other graphics, the colour combination he used for the wheelbarrow is good, and could be used again when appropriate.
Example of negative, but bad feedback: "This is the worst file ever!"
It sure is. But no effort has been placed in giving any hints for improvement. It'll likely remain the worst file ever.
Example of negative, but good feedback: "This is the worst file ever! You can't even kill the duck!"
It's pretty terrible, but at least a possible improvement for a next version was mentioned. The next version will be slightly better (though not necessarily exquisite).
There is, of course, a lot of middle ground. Often, feedback mentions points where something can be done better, as well as things that are already good. Sometimes, even things that are already good get hints on how to improve them even further.
</rant>
Oh, hey, seems like we have switched interpretations of positive/negative and good/bad XD
Apart from terminology, I think we agree, though
Apart from terminology, I think we agree, though

That may not have been the way I thought it, but it is true.

Now that we've established the terminology, here is some positive feedback (Did I use the right term?) for the subject matter.
Actually, it feels like one of those older RPG Maker games where the creator's sole goal was to splash as many cool-looking things on the screen as he could. As a result, this game ends up making no sense at all. The graphics made in paint, for example, clash with the default RPG Maker graphics, and the end result feels very amateurish, ruining any immersion the game could otherwise supply to the player. Also, there is no actual goal or story for the player to enjoy - which of course begs the question: why play it in the first place?
I enjoyed figuring out the puzzle in the Temple of Doom, and I really liked the music selection. It's too short of a demo to base any absolute judgment on, but so far this game seems to fall into the category of "this has been done a million times before". If you plan to go further down the same road and finish this game in the style that you've started it with, I doubt it'll be much fun for anyone to play.
I suggest taking some time to play through some well-known RPG Maker games like "A Blurred Line", "Ara Fell" etc. to look what kind of things other people have managed to do with the program.

Actually, it feels like one of those older RPG Maker games where the creator's sole goal was to splash as many cool-looking things on the screen as he could. As a result, this game ends up making no sense at all. The graphics made in paint, for example, clash with the default RPG Maker graphics, and the end result feels very amateurish, ruining any immersion the game could otherwise supply to the player. Also, there is no actual goal or story for the player to enjoy - which of course begs the question: why play it in the first place?
I enjoyed figuring out the puzzle in the Temple of Doom, and I really liked the music selection. It's too short of a demo to base any absolute judgment on, but so far this game seems to fall into the category of "this has been done a million times before". If you plan to go further down the same road and finish this game in the style that you've started it with, I doubt it'll be much fun for anyone to play.
I suggest taking some time to play through some well-known RPG Maker games like "A Blurred Line", "Ara Fell" etc. to look what kind of things other people have managed to do with the program.
I'm not trying to make a good serious game with a gripping story, but a game with fun puzzles and bland maps. It's not necessarily made to be taken seriously guys.

It's not necessarily made to be taken seriously guys
Then why ask for feedback at all?
Then why ask for feedback at all?
Because I wanna know if people LIKE IT! I'm still gonna work on it no matter what you say, but if you think the "style" being used throughout the game would make it an uninteresting game, what should I do then?
I could see it wasn't a game to be taken seriously...
But at its current state, it just made no sense and wasn't much fun at all to trek through. Don't give up though, we don't know what kind of ideas you might have for the final installment that end up raising the game's value.

So, you wanna know if people like it, and not if people don't like it? And you don't care what people say, you just wanna make a piece of crap?
Oh ok. Magicman, looks like our statements about Skorn were wrong, after all.
Oh ok. Magicman, looks like our statements about Skorn were wrong, after all.

EDIT: Note that you need all the files to use Setup.exe. ONLY positive feedback and suggestions.
Wait, I use Linux. I get an excuse not to play your demo!!
Wait, I use Linux. I get an excuse not to play your demo!!
So has anyone played it?
EDIT: Higher version is on my profile.
EDIT: Higher version is on my profile.
You don't get an excuse. I run Linux too and just run stuff from Wine.
However, I am not too fond of RPG Maker and games made in it wouldn't usually run on any of my PCs (Windows or Linux). I may give yours a try later.
EDIT: um, why didn't you zip the contents? You're really making us download a bunch of individual files?
However, I am not too fond of RPG Maker and games made in it wouldn't usually run on any of my PCs (Windows or Linux). I may give yours a try later.
EDIT: um, why didn't you zip the contents? You're really making us download a bunch of individual files?
Well yes, I couldn't really find out how to ZIP a file without it opening the file as I selected it in MediaFire. So until I figure out how to ZIP it effectively, yes, you will have to download 5 files.
If you have Windows XP, Vista or 7 you can make .zip archives in Explorer. I'm not sure how, but it can be as simple as creating a blank text file and renaming it "<filename>.zip" and then double-clicking it.
Or you could use any of the free programs out there, if you don't trust Windows...
Or you could use any of the free programs out there, if you don't trust Windows...
Is it not simply - select the files - right click - send to - compressed (zip) file? or rar file?

I'm uploading a .Rar file to MediaFire now. It should work.
EDIT: Check my profile for the latest DEMO update.
EDIT: Check my profile for the latest DEMO update.
Does anyone think this is good so far?
I'm not sure what to say... Things certainly were fairly insane, but very RPG Maker style at the same time. Also, every button seemed to mean either "save" or "menu".
Oh, wait. "Save" was actually a response of the spinning guy I tried talking to.
Okay, no matter how silly your game is, you should probably make the font look readable. I mean, the font is zoomed in such a way that the t looks like an l...
Battles are... repetitive. You hit, they hit. Eh, whatever.

Oh, wait. "Save" was actually a response of the spinning guy I tried talking to.
Okay, no matter how silly your game is, you should probably make the font look readable. I mean, the font is zoomed in such a way that the t looks like an l...
Battles are... repetitive. You hit, they hit. Eh, whatever.
This game is actually on hold while I work on my DMOD.
the font is zoomed in such a way that the t looks like an l...
Download the font patch to fix that.
Download the font patch to fix that.
The font patch does work for me. It could just be messed up because you don't the font patch installed.