Reply to Re: Babnix
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Now that we've established the terminology, here is some positive feedback (Did I use the right term?) for the subject matter.
Actually, it feels like one of those older RPG Maker games where the creator's sole goal was to splash as many cool-looking things on the screen as he could. As a result, this game ends up making no sense at all. The graphics made in paint, for example, clash with the default RPG Maker graphics, and the end result feels very amateurish, ruining any immersion the game could otherwise supply to the player. Also, there is no actual goal or story for the player to enjoy - which of course begs the question: why play it in the first place?
I enjoyed figuring out the puzzle in the Temple of Doom, and I really liked the music selection. It's too short of a demo to base any absolute judgment on, but so far this game seems to fall into the category of "this has been done a million times before". If you plan to go further down the same road and finish this game in the style that you've started it with, I doubt it'll be much fun for anyone to play.
I suggest taking some time to play through some well-known RPG Maker games like "A Blurred Line", "Ara Fell" etc. to look what kind of things other people have managed to do with the program.

Actually, it feels like one of those older RPG Maker games where the creator's sole goal was to splash as many cool-looking things on the screen as he could. As a result, this game ends up making no sense at all. The graphics made in paint, for example, clash with the default RPG Maker graphics, and the end result feels very amateurish, ruining any immersion the game could otherwise supply to the player. Also, there is no actual goal or story for the player to enjoy - which of course begs the question: why play it in the first place?
I enjoyed figuring out the puzzle in the Temple of Doom, and I really liked the music selection. It's too short of a demo to base any absolute judgment on, but so far this game seems to fall into the category of "this has been done a million times before". If you plan to go further down the same road and finish this game in the style that you've started it with, I doubt it'll be much fun for anyone to play.
I suggest taking some time to play through some well-known RPG Maker games like "A Blurred Line", "Ara Fell" etc. to look what kind of things other people have managed to do with the program.