magicman's Profile
I'm called magicman here, but my real name is Joeri van Eekelen and I'm from The Netherlands.
I'm 37 years old and currently being a programmer who's involved in social housing software.
My interest in Dink goes off and on. It is currently off. Check back later. I kinda like sourcediving into the Dink engine, which is an awesome way at figuring out why some unexpected behaviour occurs.
Scripting techniques rant
Some Notepad++ Python scripts
Error in map_tile(); documentation.
Why void touch( void ) freezes, void die( void ) fails to complete, and you need wait(1) in loops.
About external(), spawn(), procedure calls, run_script_by_number.
For those interested, you can read my Dinkerview from early 2014.
I'm 37 years old and currently being a programmer who's involved in social housing software.
My interest in Dink goes off and on. It is currently off. Check back later. I kinda like sourcediving into the Dink engine, which is an awesome way at figuring out why some unexpected behaviour occurs.
Scripting techniques rant
Some Notepad++ Python scripts
Error in map_tile(); documentation.
Why void touch( void ) freezes, void die( void ) fails to complete, and you need wait(1) in loops.
About external(), spawn(), procedure calls, run_script_by_number.
For those interested, you can read my Dinkerview from early 2014.
Mass-deleting is impossible, though you can use [ and ] to browse through the sprites on the screen, then press enter to select it, and then press delete. Press ] again, enter, delete, ], enter, delete, etc... Or you can use SpriteReplacer
. The basewalk (and base-whatever) works like this:
In the sequence selection screen, you see a lot of monster/NPC walking sequences. And if you look closely, everytime the sequence is for the down-left-direction, the number ends with a 1. If it's down-right, the number ends with a 3, etc. This last number is the direction. You can look at the numpad on your keyboard to see what number corresponds to what direction. Now, if you take the sequence-number, and substract the direction, you'll have it's "base" number. Sprites with brain 9,10 or 16 will add the direction to this number given for "base-walk", "base-idle", "base-attack" and "base-death" to form the sequence needed for the animation.
So, for example, if you want a guy to look like the sequences 381, 383, 287 and 389, you give it base-walk 380.
EDIT: Of course I mean 387 instead of 287... silly me
In the sequence selection screen, you see a lot of monster/NPC walking sequences. And if you look closely, everytime the sequence is for the down-left-direction, the number ends with a 1. If it's down-right, the number ends with a 3, etc. This last number is the direction. You can look at the numpad on your keyboard to see what number corresponds to what direction. Now, if you take the sequence-number, and substract the direction, you'll have it's "base" number. Sprites with brain 9,10 or 16 will add the direction to this number given for "base-walk", "base-idle", "base-attack" and "base-death" to form the sequence needed for the animation.
So, for example, if you want a guy to look like the sequences 381, 383, 287 and 389, you give it base-walk 380.
EDIT: Of course I mean 387 instead of 287... silly me
magicman has released 6 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| WAITWUT | Miscellaneous | N/A | January 23rd, 2016 |
| Persistent Loot | Development | 8.8 | March 13th, 2012 |
| Enemy Healthbar | Development | 9.7 | February 20th, 2007 |
| Cooltext | Development | 9.0 | July 7th, 2003 |
| Beginning of Evil | D-Mod, Romp | 6.7 | June 27th, 2003 |
| Dink Racer | D-Mod, Miscellaneous | 4.7 | September 15th, 2002 |
magicman has written 4 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| This Pack Consists of 27 Sprite Graphics | House Graphics | Featured | 4.2 | June 6th, 2005 |
| This is One Really Special D-Mod | Cast Awakening Part 1: Initiation | Featured | 9.5 | November 2nd, 2004 |
| Wow | NitroDink | Featured | 4.7 | January 1st, 2004 |
| Okay | Rascal | Featured | 7.0 | July 7th, 2003 |
magicman has taken 1 screenshot
| Screenshot | File | Date |
|---|---|---|
![]() |
Ninja Dude Graphics | June 15th, 2014 |


8.8
9.7
6.7
4.7





