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magicman's Profile

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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
I'm called magicman here, but my real name is Joeri van Eekelen and I'm from The Netherlands.

I'm 37 years old and currently being a programmer who's involved in social housing software.

My interest in Dink goes off and on. It is currently off. Check back later. I kinda like sourcediving into the Dink engine, which is an awesome way at figuring out why some unexpected behaviour occurs.

Scripting techniques rant
Some Notepad++ Python scripts
Error in map_tile(); documentation.
Why void touch( void ) freezes, void die( void ) fails to complete, and you need wait(1) in loops.
About external(), spawn(), procedure calls, run_script_by_number.

For those interested, you can read my Dinkerview from early 2014.

E-Mail j.v.eekelen@gmail.com
Private Message

2004-06-06 04:16:28
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Mass-deleting is impossible, though you can use [ and ] to browse through the sprites on the screen, then press enter to select it, and then press delete. Press ] again, enter, delete, ], enter, delete, etc... Or you can use SpriteReplacer . The basewalk (and base-whatever) works like this:

In the sequence selection screen, you see a lot of monster/NPC walking sequences. And if you look closely, everytime the sequence is for the down-left-direction, the number ends with a 1. If it's down-right, the number ends with a 3, etc. This last number is the direction. You can look at the numpad on your keyboard to see what number corresponds to what direction. Now, if you take the sequence-number, and substract the direction, you'll have it's "base" number. Sprites with brain 9,10 or 16 will add the direction to this number given for "base-walk", "base-idle", "base-attack" and "base-death" to form the sequence needed for the animation.

So, for example, if you want a guy to look like the sequences 381, 383, 287 and 389, you give it base-walk 380.

EDIT: Of course I mean 387 instead of 287... silly me

magicman has released 6 files

TitleCategoryAvgUpdated
WAITWUTMiscellaneousN/AJanuary 23rd, 2016
Persistent LootDevelopmentGood 8.8March 13th, 2012
Enemy HealthbarDevelopmentExceptional 9.7February 20th, 2007
CooltextDevelopmentExceptional 9.0July 7th, 2003
Beginning of EvilD-Mod, RompFair 6.7June 27th, 2003
Dink RacerD-Mod, MiscellaneousTolerable 4.7September 15th, 2002

magicman has written 4 reviews

TitleFileTypeScoreDate
This Pack Consists of 27 Sprite Graphics House GraphicsFeaturedTolerable 4.2June 6th, 2005
This is One Really Special D-Mod Cast Awakening Part 1: InitiationFeaturedExceptional 9.5November 2nd, 2004
Wow NitroDinkFeaturedTolerable 4.7January 1st, 2004
Okay RascalFeaturedGood 7.0July 7th, 2003

magicman has taken 1 screenshot

ScreenshotFileDate
Preview Ninja Dude GraphicsJune 15th, 2014