The Dink Network

Persistent Loot

Description
This file is meant to be an easy way to add containers with persistent loot. This means that if you punch the chest/barrel/crate, the treasure will still be there if you don't immediately pick it up, but walk across several screens first.

*Best Non D-Mod File of Q1 2012*
*Best Non D-Mod File of 2012*
Released:March 13th, 2012
File Size:60.00 KB
Downloads:91
Release Notes:Initial version.
Play:Play this D-Mod right now in your web browser! (More Info)
 
March 20th, 2013
1.01
Score : 8.8 good
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Here's a file that can make loot stay on the screen even if you decide to wander to another one.

I won't tell you how it works because it's far too complicated for my little mind to comprehend.

It's a super cool thing he's done. The readme file he's provided gives you all the information you need to know, and maybe more.

If you use this on loot dropped by monsters, they won't respawn if you leave the loot. Because of this he chose not to include "emake.c"(the script for making items after a monster dies).

This file is in a .dmod format and uses a variety of golden heart scripts to demonstrate the use or persistent loot.

This is really good to use on things that shouldn't respawn. It's definitely a very useful file.