Tullisti's Profile
I have no idea who I am anymore.
thomir@gmail.com
http://www.google.com/profiles/thomir
Private Message
82702927
: : : organics are quite easy.. or humm, I've been using blender for quite some more time though.. But if you want to do organics I recommend you to use subdivide-mesh and smoothening.. both in the editing part.. uh.. something like that.. look at some tutorials.. Im a bad explainer..
: : ok, im really just building up to making a building...
: : i have a question tho:
: : im applying a stone texture to a cube (stone texture as in the huts in dink), and on two faces (front and back) the texture looks great, but on the other 4 faces, all i ever get are lines, where the texture is side on to teh cube. anyone know what im taking about?? i can fix it by creating 4 walls instead, and then applying the texture to each of them, but i thought there mught be a "wrap texture" button somewhere..
: : any ideas guys?
: After you apply the texture, click on the material button and look for a group of buttons in the middle called: flat, sphere, cube, and tube. click the cube button and the texture should wrap around your building. If you need more precise mapping you may need to experiment with UV mapping which can be difficult for beginners myself included
yeah, thanks, got it before i checked the board again..
im finding it really hard to get some decent textures. has anyone ripped the stione wall exture off the old buildings in dink?? that would be really usefull.. hmmm... pity they're on a slope eh?
also...whats the deal with plugins for blender??
: : ok, im really just building up to making a building...
: : i have a question tho:
: : im applying a stone texture to a cube (stone texture as in the huts in dink), and on two faces (front and back) the texture looks great, but on the other 4 faces, all i ever get are lines, where the texture is side on to teh cube. anyone know what im taking about?? i can fix it by creating 4 walls instead, and then applying the texture to each of them, but i thought there mught be a "wrap texture" button somewhere..
: : any ideas guys?
: After you apply the texture, click on the material button and look for a group of buttons in the middle called: flat, sphere, cube, and tube. click the cube button and the texture should wrap around your building. If you need more precise mapping you may need to experiment with UV mapping which can be difficult for beginners myself included
yeah, thanks, got it before i checked the board again..
im finding it really hard to get some decent textures. has anyone ripped the stione wall exture off the old buildings in dink?? that would be really usefull.. hmmm... pity they're on a slope eh?
also...whats the deal with plugins for blender??
Tullisti has released 2 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Applying Dink Palettes in GIMP | Development, Tutorial | 8.0 | January 1st, 2003 |
| Tullisti's First Graphics Pack | Development, Graphics | 8.5 | December 28th, 2002 |
Tullisti has written 5 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| Wow | The Ultimate Dink File Format FAQ | Normal | 9.7 | December 4th, 2002 |
| Texsynth | TexSynth | Featured | 3.2 | November 20th, 2002 |
| Ok | Customized Cursor Collection | Featured | 2.0 | August 20th, 2002 |
| I Dont Know What To Call This | Alternative Heroes | Normal | 9.4 | June 17th, 2002 |
| Well | Dinky Dimensions 1: FIAT | Normal | 8.7 | May 27th, 2002 |

8.0
9.7
3.2
2.0





