Reply to A question about temp1hold
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Hey, I created a fence sprite and gave it a script like this:
void main( void )
{
&temp1hold = ¤t_sprite;
}
But when I go to the other script (talking to a man) and then put this there:
sp_nodraw(&temp1hold, 1);
I thought that the fence was supposed to disappear, but it didn't. So, what did I do wrong?
void main( void )
{
&temp1hold = ¤t_sprite;
}
But when I go to the other script (talking to a man) and then put this there:
sp_nodraw(&temp1hold, 1);
I thought that the fence was supposed to disappear, but it didn't. So, what did I do wrong?







