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May 21st 2009, 06:07 AM
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Peasant He/Him Finland bloop
A Disembodied Sod 
Hey, I created a fence sprite and gave it a script like this:

void main( void )
{
&temp1hold = &current_sprite;
}


But when I go to the other script (talking to a man) and then put this there:

sp_nodraw(&temp1hold, 1);

I thought that the fence was supposed to disappear, but it didn't. So, what did I do wrong?