Reply to Re: I have an idea
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There is a massive difference.
Would you prefer a d-mod where you could easily figure out where your next quest, through NPC rumour and/or suggestion;
"I heard the Smilestein farm has been infested with those dang pillbugs again."
"Trouble at the Mines: Mercenaries Wanted!"
Or would you prefer somebody to explicitly tell you what to do all the time?
"You need to go and kill the Pillbugs at Smilestein's Farm."
"The Goldmountain miners have been eaten by Bane Boncas. This is the way to earn enough gold to buy that teleportation scroll you need.
The latter examples are only better if you're aiming to make a post-modern ironic shotgun parody.
I think CC2 struck a good balance in this respect. We didn't have EVERY NPC telling you what to do, but a lot of them gave you various hints. Obviously it helped that there was typically 2-3 different quests you could be getting on with at any one time.
Would you prefer a d-mod where you could easily figure out where your next quest, through NPC rumour and/or suggestion;
"I heard the Smilestein farm has been infested with those dang pillbugs again."
"Trouble at the Mines: Mercenaries Wanted!"
Or would you prefer somebody to explicitly tell you what to do all the time?
"You need to go and kill the Pillbugs at Smilestein's Farm."
"The Goldmountain miners have been eaten by Bane Boncas. This is the way to earn enough gold to buy that teleportation scroll you need.
The latter examples are only better if you're aiming to make a post-modern ironic shotgun parody.
I think CC2 struck a good balance in this respect. We didn't have EVERY NPC telling you what to do, but a lot of them gave you various hints. Obviously it helped that there was typically 2-3 different quests you could be getting on with at any one time.






