Reply to Re: I have an idea
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I can't say I've liked hint systems in many games that had something like that. More often than not it's one of three things:
1. Useless "hai i think u should get out of this cave lol", "i dont know what to do next sorry =(" or "go to NPCTown" without any mention of the nondescript treestump in the middle of nowhere that you have to kick in order to get there.
2. Used as a copout from having to put clues in the actual game world, instead handing them directly to you in the form of a sentient scroll or some silly magic creature.
3. Completely ruining the game by hand-walking you through it whenever you get the least bit stuck.
Not saying it definitely can't work, just that extra care should be taken when implementing something like that.
1. Useless "hai i think u should get out of this cave lol", "i dont know what to do next sorry =(" or "go to NPCTown" without any mention of the nondescript treestump in the middle of nowhere that you have to kick in order to get there.
2. Used as a copout from having to put clues in the actual game world, instead handing them directly to you in the form of a sentient scroll or some silly magic creature.
3. Completely ruining the game by hand-walking you through it whenever you get the least bit stuck.
Not saying it definitely can't work, just that extra care should be taken when implementing something like that.








