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April 20th 2009, 07:20 PM
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I can't say I've liked hint systems in many games that had something like that. More often than not it's one of three things:

1. Useless "hai i think u should get out of this cave lol", "i dont know what to do next sorry =(" or "go to NPCTown" without any mention of the nondescript treestump in the middle of nowhere that you have to kick in order to get there.

2. Used as a copout from having to put clues in the actual game world, instead handing them directly to you in the form of a sentient scroll or some silly magic creature.

3. Completely ruining the game by hand-walking you through it whenever you get the least bit stuck.

Not saying it definitely can't work, just that extra care should be taken when implementing something like that.