Reply to And this one doesnt work either...
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void main(void)
{
int &rock = create_sprite(549, 39, 0, 95, 7);
int &rocky = create_sprite(446, 353, 0, 95, 7);
preload_seq(95);
}
void main(void)
{
if (&story == 9)
{
int &man = create_sprite(555, 23, 10, 381, 1);
preload_seq(381);
sp_base_walk(&man, 381);
sp_base_speed(&man, 1);
move_stop(&man, 2, 180, 0);
freeze(&man);
int &woman = create_sprite(525, 23, 10, 351, 1);
preload_seq(351);
sp_base_walk(&woman, 351);
sp_base_speed(&woman, 1);
move_stop(&woman, 2, 150, 0);
freeze(&woman);
int &giff = create_sprite(598, 89, 10, 411, 1);
preload_seq(411);
sp_base_walk(&giff, 411);
sp_base_speed(&giff, 1);
move_stop(&giff, 4, 40, 0);
freeze(&giff);
int &armor = create_sprite(596, 301, 10, 401, 1);
preload_seq(401);
sp_base_walk(&armor, 401);
sp_base_speed(&armor, 1);
move_stop(&armor, 4, 70, 0);
freeze(&armor);
freeze(1);
say_stop("`7Ok, armor, throw that weapon!", &giff);
wait(250);
say_stop("`1Ready?", &armor);
wait(250);
say_stop("`1FIRE IN THE HOLE!", &armor);
wait(10);
int &flame = create_sprite(425, 287, 6, 512, 1);
move_stop(&flame, 2, 800, 0);
sp_base_walk(&flame, 512);
sp_base_speed(&flame, 1);
}
}
Nothing happens when i run it...why?
{
int &rock = create_sprite(549, 39, 0, 95, 7);
int &rocky = create_sprite(446, 353, 0, 95, 7);
preload_seq(95);
}
void main(void)
{
if (&story == 9)
{
int &man = create_sprite(555, 23, 10, 381, 1);
preload_seq(381);
sp_base_walk(&man, 381);
sp_base_speed(&man, 1);
move_stop(&man, 2, 180, 0);
freeze(&man);
int &woman = create_sprite(525, 23, 10, 351, 1);
preload_seq(351);
sp_base_walk(&woman, 351);
sp_base_speed(&woman, 1);
move_stop(&woman, 2, 150, 0);
freeze(&woman);
int &giff = create_sprite(598, 89, 10, 411, 1);
preload_seq(411);
sp_base_walk(&giff, 411);
sp_base_speed(&giff, 1);
move_stop(&giff, 4, 40, 0);
freeze(&giff);
int &armor = create_sprite(596, 301, 10, 401, 1);
preload_seq(401);
sp_base_walk(&armor, 401);
sp_base_speed(&armor, 1);
move_stop(&armor, 4, 70, 0);
freeze(&armor);
freeze(1);
say_stop("`7Ok, armor, throw that weapon!", &giff);
wait(250);
say_stop("`1Ready?", &armor);
wait(250);
say_stop("`1FIRE IN THE HOLE!", &armor);
wait(10);
int &flame = create_sprite(425, 287, 6, 512, 1);
move_stop(&flame, 2, 800, 0);
sp_base_walk(&flame, 512);
sp_base_speed(&flame, 1);
}
}
Nothing happens when i run it...why?