Reply to Re: save_x and save_y
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You can use ¤t_sprite in emake.c because it's called using external() from a script that is attached to a sprite, so using globals is unnecessary.
Basically, think of emake.c as if it is attached to the sprite that just died.
Instead of carrying the x & y positions across in globals, just put sp_x(¤t_sprite, -1); in emake.c instead of in the sprite's script and it will work.
Hope that makes sense
Basically, think of emake.c as if it is attached to the sprite that just died.
Instead of carrying the x & y positions across in globals, just put sp_x(¤t_sprite, -1); in emake.c instead of in the sprite's script and it will work.
Hope that makes sense