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July 6th 2008, 02:29 AM
spike.gif
Also, set_sprite_info only works in the ini, even with init()

Doh, I seem to have confused load_sequence with set_sprite_info in my second post.

Dink turns into a bonca when hitting (so evidently load_sequence does work without init() )

Doesn't necessarily mean it works, as there is no graphic that gets replaced- 540 is bonca attack by default...

Hmmm, must have something having to do with either my computer, my Dink or just my Dmod. It(the Dmod) got messed up a while back and I thought it was just the computer itself. I'll probably have to restart the whole map thing again...

Perhaps you might have somehow accidentally deleted the lines needed to make the attack hit? In dink.ini, look for

set_frame_special 544 5 1
set_frame_special 548 5 1
set_frame_special 542 5 1
set_frame_special 546 5 1