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Reply to Re: Custom procedures, return, script_used() etc.

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January 27th 2008, 06:15 PM
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Thank you!
I've looked at the MouseDink scripts but they're a bit beyond me still... though I can see what you mean about using &arg1, &arg2 etc.

Can you tell me what exactly an argument is? I'm not sure of the right terminology for things. Is it a number that defines something, for example an x/y position or the 1 in say("baa", 1); ?

Also, I noticed that external is normally used: external("bomb","make_bomb"); but you added numbers afterwards to pass on: external("bomb","make_bomb",100,200);. Can that be done with any command - adding in otherwise meaningless numbers - for example create_sprite(200, 200, 3, 23, 1, 54, 75, 999);?