Reply to Re: ini lines help
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Short version:
1. Place graphics in the graphics directory (or a subdirectory) and make sure they have names like:
name-01.bmp
name-02.bmp
name-03.bmp
name-04.bmp
where 'name' can be whatever you like, as long as it's short (dunno if Dink supports names of arbitrary length).
2. Then open Dink.ini and add a line like:
load_sequence_now graphics\directory\name- 850
This loads all bitmaps with the names name-01, name-02, name-03 in the directory called 'directory' in sequence 850. Numbers >= 850 are available, some numbers in between as well but they're more difficult to find. NOTANIM should be used if the bitmaps aren't an animation (such as separate objects).
1. Place graphics in the graphics directory (or a subdirectory) and make sure they have names like:
name-01.bmp
name-02.bmp
name-03.bmp
name-04.bmp
where 'name' can be whatever you like, as long as it's short (dunno if Dink supports names of arbitrary length).
2. Then open Dink.ini and add a line like:
load_sequence_now graphics\directory\name- 850
This loads all bitmaps with the names name-01, name-02, name-03 in the directory called 'directory' in sequence 850. Numbers >= 850 are available, some numbers in between as well but they're more difficult to find. NOTANIM should be used if the bitmaps aren't an animation (such as separate objects).