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November 29th 2007, 11:13 PM
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Idiotic ways of limiting the player from getting to certain areas until a specific point in the plot, like a rock that's somehow fallen on the road from nowhere. It's sometimes okay, it's understandable Dink wouldn't want to wet his boots in the river if there's a random unimportant forest on the other side, but too often the FATE OF THE ENTIRE WORLD depends on whether he can find someone to fix the bridge over a 2-meter stream.