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Reply to Re: WinDinkEdit Plus: How to make a thing die? With a conditon.

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September 19th 2007, 04:48 PM
dinkdead.gif
Instead of using sp_kill or sp_active try hurt(&current_sprite, #); where # is the amount of hitpoints the sprite has. It will kill it properly, as if it was hit.

Edit: Btw what Metatarasal pointed out in c) still applies here.