Reply to Re: WinDinkEdit Plus: How to make a thing die? With a conditon.
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Instead of using sp_kill or sp_active try hurt(¤t_sprite, #); where # is the amount of hitpoints the sprite has. It will kill it properly, as if it was hit.
Edit: Btw what Metatarasal pointed out in c) still applies here.
Edit: Btw what Metatarasal pointed out in c) still applies here.









