Reply to Re: Scripting and WDE questions.
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In Dink, some time needs to pass inside the loop. In your script, the wait(); command will run only if Dink is unfrozen, effectively freezing the entire game when he's not.
loop:
wait(1);
goto loop;
works (although such a rapid loop may be laggy)
loop:
goto loop;
doesn't.
loop:
wait(1);
goto loop;
works (although such a rapid loop may be laggy)
loop:
goto loop;
doesn't.








