Reply to Re: Synchronizing sound with animation
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It seems quite easy. I may be wrong though.
Why don't you try looking at the frame delay for a sprite. Let's say it's 33 milliseconds and you want the sound to play on every 3rd frame. Then you would just type:
...
wait(99)
playsound(...);
wait(99)
playsound(...);
and continue that over and over. Or you could do something like this:
...
loop:
wait(99)
playsound(...);
wait(99)
playsound(...);
goto loop;
Is this what you wanted?
Why don't you try looking at the frame delay for a sprite. Let's say it's 33 milliseconds and you want the sound to play on every 3rd frame. Then you would just type:
...
wait(99)
playsound(...);
wait(99)
playsound(...);
and continue that over and over. Or you could do something like this:
...
loop:
wait(99)
playsound(...);
wait(99)
playsound(...);
goto loop;
Is this what you wanted?