Reply to Re: Dmod Package Management
If you don't have an account, just leave the password field blank.
It's not so much a database as a file repository. The fact it's a small game just says the resources needed aren't huge, and it's easy enough to set up. There's plenty of package management systems already implemented that can be replicated.
It could even be built on the already existant repository of dmods at TDN
It could even be built on the already existant repository of dmods at TDN