Reply to Re: Variable Limit, Clean Up and Save Game Editor
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I believe that the savegame file records a fixed block of memory used for DinkC variables. When one variable is temporaryly created, and then disposed, then the values of the name of the variable, its value, and other things remains unchanged (like being in use), but one value, the one that says if that space is currently in use or is available, is the only one that changes. That could explain the repeated or not in use names of variables that Kyle sees.






