Reply to Re: Global Variables question
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I suggest:
//Code for the 'other guy'
...
void talk(void)
{
if (&pussle == 1)
{
&pussle = 2;
}
...
}
This way if you continue talking to the first guy the &pussle var doesn't keep incrementing. In some cases, it won't matter, but it's always nice to know the values of your globals.
//Code for the 'other guy'
...
void talk(void)
{
if (&pussle == 1)
{
&pussle = 2;
}
...
}
This way if you continue talking to the first guy the &pussle var doesn't keep incrementing. In some cases, it won't matter, but it's always nice to know the values of your globals.






