Reply to Dead bonca carcass
If you don't have an account, just leave the password field blank.
I want to make it so that the carcass of a bonca that Dink kills remains behind after he leaves the screen, and then have him be able to remove it later (as part of a sort of quest). I've had a look at scripts which do similar things (eg. barrels, pushable rocks that stay), but haven't had much luck adapting them to what I want here, which is: Bonca -> Dink kills it -> Leaves carcass (which Dink can talk/hit) -> Dink 'removes' carcass by talking
Any help?
Any help?