The Dink Network

Reply to Dead bonca carcass

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
April 10th 2007, 11:46 PM
bonca.gif
MichaelV
Peasant He/Him Australia
It's all in the mind, you know 
I want to make it so that the carcass of a bonca that Dink kills remains behind after he leaves the screen, and then have him be able to remove it later (as part of a sort of quest). I've had a look at scripts which do similar things (eg. barrels, pushable rocks that stay), but haven't had much luck adapting them to what I want here, which is: Bonca -> Dink kills it -> Leaves carcass (which Dink can talk/hit) -> Dink 'removes' carcass by talking

Any help?