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Can someone help me understand this? In every INI I have looked at, the spinning attack for the goblin with the clubs is loaded by Dink.ini as sequence 780. Then the walk sequences are loaded as sequences 781 through 789. The Base Walk is 780, so it seems to me that there is a conflict.
Has anyone used the spinning attack successfully in their work? If so, what changes did you have to make to the dink.ini and properties file for the horned (horned?) goblin. It sounds kinda neat, so I would like to give it a whirl ('scuse the play on words).
RadFrog
Has anyone used the spinning attack successfully in their work? If so, what changes did you have to make to the dink.ini and properties file for the horned (horned?) goblin. It sounds kinda neat, so I would like to give it a whirl ('scuse the play on words).
RadFrog