Reply to Re: Need Help with my D-Mod
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Like I said, &player_map = ... should be in void click(void) if I recall correctly. Put it somewhere in the beginning and it should work just fine: the game should know the value before the game actually starts.
Also, how can you make sprites go back to thier default hardboxes and depth dots, accidenlty eddited a few
This information is stored in the Dink.ini file.. you can manually edit this file and remove the lines that the game added for you at the bottom of the file (or you can simply remove it and copy the Dink.ini file from the /dink game in case you didn't do any important hardness editting). New midi files can be added by placing these files in the /sound directory of your D-Mod. Then they can be run/used just like the midi files in the original game.
But tut1.txt is a bit basic, you should check some of the Tutorials in the Downloads section; especially the DinkC Reference is handy (it lists and explains all the DinkC commands)
Also, how can you make sprites go back to thier default hardboxes and depth dots, accidenlty eddited a few
This information is stored in the Dink.ini file.. you can manually edit this file and remove the lines that the game added for you at the bottom of the file (or you can simply remove it and copy the Dink.ini file from the /dink game in case you didn't do any important hardness editting). New midi files can be added by placing these files in the /sound directory of your D-Mod. Then they can be run/used just like the midi files in the original game.
But tut1.txt is a bit basic, you should check some of the Tutorials in the Downloads section; especially the DinkC Reference is handy (it lists and explains all the DinkC commands)






