Reply to Re: Failure Contest Observation
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I still think it is a neat idea to have timing being an issue- but it wasn't really clear until I read the walkthrough...
It is a sign that I have played way too many other D-Mods. If I was new to the game I might expect their to be things that change with time- but I have grow too accustomed to playing D-Mods in such a way that I spend large amounts of time trying to level up and get experience, and knowing that all the npc's would be waiting on me.
A problem that I have had with Dink for a long time is that if you save, play for 10 minutes, then die, if you go back to load the game you saved 10 minutes ago, it adds those 10 minutes to the game time for the save- even though technically you saved before they happened... I don't know if that made any sense, but I find it a bit difficult to explain. It is easier to point out in the game than in text.
It is a sign that I have played way too many other D-Mods. If I was new to the game I might expect their to be things that change with time- but I have grow too accustomed to playing D-Mods in such a way that I spend large amounts of time trying to level up and get experience, and knowing that all the npc's would be waiting on me.
A problem that I have had with Dink for a long time is that if you save, play for 10 minutes, then die, if you go back to load the game you saved 10 minutes ago, it adds those 10 minutes to the game time for the save- even though technically you saved before they happened... I don't know if that made any sense, but I find it a bit difficult to explain. It is easier to point out in the game than in text.