The Dink Network

Reply to Re: Can this be done?

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
September 21st 2006, 10:10 AM
girl.gif
joshriot
Peasant They/Them United States
keep it real 
cypry i did that exact same thing in a script i wrote except i put a wait command in there. that way if something like appears at the same time as the guy dies IE you hit the guy and he dies but hitting him creates another monster a lag between the monster creating and the die script running wont keep another monster alive and also if it messes up into an infinite loop it wont crash

but here is mine it gives a little fancier visual effect

int &ass;
int &ass1;
int &ass2;
int &blow;
redo:
int &ass = get_sprite_with_this_brain(9,0);
if (&ass != 0)
{
&ass1 = sp_x(&ass,-1);
&ass2 = sp_y(&ass,-1);
sp_active(&ass,0);
&blow = create_sprite(&ass1,&ass2,7,167,1);
sp_seq(&blow,167);
wait(30);
goto redo;
}