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Ah, ah. Finally I decided to continue working on my DMod again. And so I did.
I haven't touched this Dmod in months. I think February. So it's time to start working on this baby again. It's going swell already.
For you people who haven't been around when I released my first Dmod (or just plain forgot about the HUB idea): Dink and the HUB stands for Dink and the Hero Unemployment Board. Dink will subscribe to a board specially founded for heroes to find work, and he will earn money this way by doing a few quests. There will be 10 quests, and 2 or 3 bonus quests that either have to be unlocked some way or earned by playing the game and quests in a certain order or style.
The Dmod will keep using the ideas I had earlier, and you will have more of a choice in what you will do next. For example you can skip the first two quests in their entirety, but you won't make as much money which will affect the ending. The third quest is necessary to unlock new quests though, but I'll probably make it so there are different ways to solve key quests, so you might unlock different quests or even a bonus quest depending on your actions.
So, after playing through what I had made till February, I noticed a few flaws and unsatisfying things. For example, the story was supposed to continue from Helpin' the Ol' Duck Farmer, but that doesn't fit in well. So I overhauled the startup story in its entirety, it's much better now.
Also, this will be Dink and the HUB 1, not 2. I don't consider Helpin' the Ol' Duck Farmer one of the 'series' anymore. Yes, I am planning to make a series. Even if it will take me years to make only three parts in the series, even.
So that's it for now.
Just one thing I could use some help with: blowing up rocks wit ha bomb. In the game, mind you. Preferably with comments in-between them so I know why certain things are done. Could someone help me with this?
I haven't touched this Dmod in months. I think February. So it's time to start working on this baby again. It's going swell already.
For you people who haven't been around when I released my first Dmod (or just plain forgot about the HUB idea): Dink and the HUB stands for Dink and the Hero Unemployment Board. Dink will subscribe to a board specially founded for heroes to find work, and he will earn money this way by doing a few quests. There will be 10 quests, and 2 or 3 bonus quests that either have to be unlocked some way or earned by playing the game and quests in a certain order or style.
The Dmod will keep using the ideas I had earlier, and you will have more of a choice in what you will do next. For example you can skip the first two quests in their entirety, but you won't make as much money which will affect the ending. The third quest is necessary to unlock new quests though, but I'll probably make it so there are different ways to solve key quests, so you might unlock different quests or even a bonus quest depending on your actions.
So, after playing through what I had made till February, I noticed a few flaws and unsatisfying things. For example, the story was supposed to continue from Helpin' the Ol' Duck Farmer, but that doesn't fit in well. So I overhauled the startup story in its entirety, it's much better now.
Also, this will be Dink and the HUB 1, not 2. I don't consider Helpin' the Ol' Duck Farmer one of the 'series' anymore. Yes, I am planning to make a series. Even if it will take me years to make only three parts in the series, even.
So that's it for now.
Just one thing I could use some help with: blowing up rocks wit ha bomb. In the game, mind you. Preferably with comments in-between them so I know why certain things are done. Could someone help me with this?






