Reply to Re: Script question
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: : Does someone can do something like this?:
: : void main (void)
: : {
: : int &var;
: : int &wiz;
: : &var = 0;
: : if (&var == 0)
: : {
: : //cutscene
: : &var = 1;
: : }
: : }
: : I just don't wanna waste the 200 global limit with so short cutscenes...
: I'm not sure I understand. Why would you set a variable to 0 and then test if it's 0 right afterwards?
: If all you want to do is run the cutscene every time, you don't need a variable or test at all.
i think he wants &var to be global so that the cutscene runs and then &var is 1 and doesnt run anymore. the problem my fine fellow is that int &var creates a local variable, these dont have a 200 limit, but they can only be used inside of this script when it is called. when the script dies, so does the var. you need to make the &var in main.c, and yeah i guess you do have to waste one, that is why people do if &story == 1, if &story > 2, and so on. you can make the cutscene play only if &story < 1 and then use &story for other special things in the future. if you are confused about global and local variables or anything else i just said... or something... ask more and i or someone else will be more specific. cheers.
: : void main (void)
: : {
: : int &var;
: : int &wiz;
: : &var = 0;
: : if (&var == 0)
: : {
: : //cutscene
: : &var = 1;
: : }
: : }
: : I just don't wanna waste the 200 global limit with so short cutscenes...
: I'm not sure I understand. Why would you set a variable to 0 and then test if it's 0 right afterwards?
: If all you want to do is run the cutscene every time, you don't need a variable or test at all.
i think he wants &var to be global so that the cutscene runs and then &var is 1 and doesnt run anymore. the problem my fine fellow is that int &var creates a local variable, these dont have a 200 limit, but they can only be used inside of this script when it is called. when the script dies, so does the var. you need to make the &var in main.c, and yeah i guess you do have to waste one, that is why people do if &story == 1, if &story > 2, and so on. you can make the cutscene play only if &story < 1 and then use &story for other special things in the future. if you are confused about global and local variables or anything else i just said... or something... ask more and i or someone else will be more specific. cheers.