Reply to Hard box crap
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Man, this is so frustrating. This is the situation:
My sprite------>he sprite's hardbox:
------->[h
------->[a
s------>[r
p------>[d
r------>[b
i------>[o
t------>[x
e
in words: the hardbox is WAY above the head of the sprite. the sprite is facing direction 8 (upwards), so when he walks up, he's supposed to hit a tree when it's still miles away. But... it doesn't. It walks against the tree, even somewhat too much. When I change the hardbox, it saves in dinkedit, and I have the properties of the hard box saved in the dink.ini at the dink properties in the beginning of the dink.ini. So it's really saved. It doesn't work when I play though... This is really frustrating and I need your help!
My sprite------>he sprite's hardbox:
------->[h
------->[a
s------>[r
p------>[d
r------>[b
i------>[o
t------>[x
e
in words: the hardbox is WAY above the head of the sprite. the sprite is facing direction 8 (upwards), so when he walks up, he's supposed to hit a tree when it's still miles away. But... it doesn't. It walks against the tree, even somewhat too much. When I change the hardbox, it saves in dinkedit, and I have the properties of the hard box saved in the dink.ini at the dink properties in the beginning of the dink.ini. So it's really saved. It doesn't work when I play though... This is really frustrating and I need your help!






