Reply to Re: init(); bug
If you don't have an account, just leave the password field blank.
Yeah, that seems to fix it. The reason may be here:
//this is here for reasons to complex to explain. j/k! This sequence
//is one that is going to be replaced, so I'm loading the one with the most
//frames first, because max frame count is initted only the first time we
//load into a certain seq #.
load_sequence_now graphics\dink\sword\hit\d-sa2- 102 75 52 92 -23 -12 24 11
load_sequence_now graphics\dink\sword\hit\d-sa4- 104 75 74 90 -23 -13 23 14
load_sequence_now graphics\dink\sword\hit\d-sa6- 106 75 33 92 -18 -14 18 10
load_sequence_now graphics\dink\sword\hit\d-sa8- 108 75 46 109 -17 -16 17 10
//this is here for reasons to complex to explain. j/k! This sequence
//is one that is going to be replaced, so I'm loading the one with the most
//frames first, because max frame count is initted only the first time we
//load into a certain seq #.
load_sequence_now graphics\dink\sword\hit\d-sa2- 102 75 52 92 -23 -12 24 11
load_sequence_now graphics\dink\sword\hit\d-sa4- 104 75 74 90 -23 -13 23 14
load_sequence_now graphics\dink\sword\hit\d-sa6- 106 75 33 92 -18 -14 18 10
load_sequence_now graphics\dink\sword\hit\d-sa8- 108 75 46 109 -17 -16 17 10








