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April 8th 2006, 08:16 PM
goblinm.gif
In response to popular demand, I have uploaded the file in it's current, unfinished, never-to-be-finished state. Please note the following bugs/idiosyncracies:

0.The dragon "carcass" they worship in New Eden is supposed to be a dragon carcass.

1.In Albert's basement, you will eventually need to enter the spirit plane via the well of souls.

2.It is not at all obvious how to use the spirit whip. The combos are as follows:
Shift (to cast) + direction = straight attack in that direction.
Shift (to cast) + control = whip attack in direction you are facing.
Shift (to cast) + shift = makes little red things circle around you.
Shift (to cast) + shift + direction = powerful straight attack.
Shift (to cast) + shift + control = projectile attack which removes 1 HP.
Shift (to cast) + shift + shift = makes acid rain thingies circle around you.

3.In Albert's basement, the leaper boss has no actual plot value (it did originally). Killing it might give you some defense points though, which are needed to go through the fire.

4.The only way to kill the Hermaphant (the tough stone giant boss) is with the Earth spell you find near the stairs (I forget what it is called.) You could theoretically kill him with the whip's shift shift control attack, but it would take a long time.

5.The optimum drawback on the bow is 8/10.

6.In the village of exiles, you have to use the alcohol on the fireplace several times before it actually registers as an explosion. Ditto using the water to put it out. I tried to fix this several times, using different methods to trigger the explosion, but for some reason I couldn't get anything to work.

7.There is a severe bug in the fire village. For some reason, killing people will occasionally set the story variable too high. I forget what this does, but it's bad. I have no idea why this bug happens; it's occurence is almost totally random. It's not very frequent though (1 in 4 plays, maybe? I really don't know.)

8.The mines in part 2 are empty, I never got around to making the mine quest, which was supposed to give you some cash to help get the fault sword, which was the only which could kill some of the water monsters. Oh well.

9.Once you get to Cowper's island, the game is basically over. More stuff was supposed to happen, but I don't think it ever will...