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Reply to Re: Dink Smallwood v1.08 Beta 3

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November 27th 2005, 10:59 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
1) Just like a key-##.c script. So if you want key-65.c to be mapped to gamepad button 7, just rename (or copy it) to button7.c. D-Mod authors who implement extra keys (like SimonK with PQ and me with FIAT) should probably implement them, but users are welcome to do it themselves.

2) Aye, I'm not quite sure why I fixed it in the engine itself.

3) Yes

4) Aye, mapping a quick script like:

void main(void)
{
show_console();
kill_this_task();
}

to the ~ key is awesome. All keyboard control (for Dink) is disabled, but you can still use the gamepad to move around. You can also use the up and down keys to go through previous commands you've typed.

5) Whoops, I phrased that wrong... in one of the previous betas, I accidently made it so enemies were killed by something else would give experience to Dink. I fixed it so it works like it used to, where you don't get experience unless you kill the enemy.

6) I haven't sped it up since the betas I've given you, so it isn't going to be 'omg' cool, but still a noticeable improvement.

7) Yeah, weird.