Reply to Re: Dink Smallwood v1.08 Beta 2
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Victim Of Life works perfectly in v1.08 as well, the script just happens to be buggy. Apart from the fact that you have freezes and unfreezes in odd places, you use the following construction:
int &karl = &karl;
to let a sprite say something - like say("aa", &karl); - but &karl isn't declared in that script and it isn't a global either (it's declared in a script that's attached to the screen which spawns the character). If it worked in v1.07, it would probably not work consistently as you rely on things beyond your control (if it worked, it would probably set the local variable &karl to the &karl one from the other script which is still in memory but you can't rely on that).
int &karl = &karl;
to let a sprite say something - like say("aa", &karl); - but &karl isn't declared in that script and it isn't a global either (it's declared in a script that's attached to the screen which spawns the character). If it worked in v1.07, it would probably not work consistently as you rely on things beyond your control (if it worked, it would probably set the local variable &karl to the &karl one from the other script which is still in memory but you can't rely on that).