Reply to Re: trigger
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That was actually done in the way Milobones described in the original post.
Each zombie had a loop which checked to see what Dink's current sequence was. If it was in the 70's or 10's (i.e. he was walking), then it didn't do anything. However, if his sequence was in the 100's (when he attacked), then the zombie would try to teleport.
Each zombie had a loop which checked to see what Dink's current sequence was. If it was in the 70's or 10's (i.e. he was walking), then it didn't do anything. However, if his sequence was in the 100's (when he attacked), then the zombie would try to teleport.